Thursday 26 November 2015

"Flintloque" type-ish Napoleonic skirmish game

A long time ago a local distributor brought in Alternative Armies 'Flintloque' fantasy Napoleonic-based figures which are very loosely scaled at about 35mm or so.
They are full of outrageous character and so I took the less fantasy (no Toads or Dogs for me) and trimmed the orc tusks and elf ears so they are now roughly human in design and organized them into recognizable historical unit - or as close as possible.
British Light Infantry 

Neapolitan 8th Line Regiment.  The standard finial is a 6mm horse!  The huge out of scale proportions are part of the charm of these big boys.....  The mules are from another undetermined source.  I considered them too large for 28mm but appropriately sized for this.  I added a plastic barrel to one and a lot of 'green stuff' to the other using soft wire to bind the bags in a very haphazard way.  

They have been stored away for some time (read: years!) but a couple of months ago I brought out the remaining few units and completed the collections, now numbering 200 or so.  Yesterday was the test of the new and very simple rules developed over some time (read: minutes!) I used as much random selection of table position, unit selection, scenario task and to keep it as even as possible because the usual Monday Night guys like to whine about everything!
Spanish infantry in late war dress being moved.

Other than a couple of minor changes, the rules I made up which are all of 2 pages long (!) were generally accepted and thought to do the trick for a fun convention game.
Later in the game, the Spanish are running...OK, then,....advancing, to gain their side of the table to complete their scenario task.
The miscellaneous figures I collected have become the guerrillas, enemy to French and British alike!

As an example of the play, playing cards selected poker style by each player dictates who has first action during a phase.  Doug's Handy Card System has the player select one of the cards dealt to him with Diamonds bettering Hearts bettering Clubs bettering Spades with ace high.  With the better card each player in turn can perform an action - shoot, reload, move etc.  The shooting is a hit with a good die and flip a card.  Face card = killed.  No wounds. Hand to hand combat is similar.  Points are given for the random scenario objective a player was given and for any kills he achieved.  That's about it actually.
The Chasseurs-Tirailleurs of the Young Guard continue to dig in the graveyard for the gold....

I am hoping for more players next time which should make the action even more wooly.....