Thursday, 31 January 2019

Sengoku battle

Fictional Battle of Zenrokkumura

Oh, this is but one of the multitude of minor squabbles occurring during the Sengoku period of Japanese history - the time of the classic Samurai we all know and game.

Having no idea who will show at host’s Francis’ place, the scenario has to be, well, ‘loose’ to allow for various number of players.  I deployed a triad of forces, with small one in the village to protect the sacred ‘Zen White Stone’ , the other equally matched forces on each side.
The village defended by the Oyamada.  The Zen white rock with stool in the center. Peasants to the left, Samurai at lower right.  

Being a Lion Rampant game, it is hard to describe the action but the Okurdaira and the Takeda aimed for each other while controlling the Oyamada protecting the village I sought to stay out of the fight only entering once one side was weakened thus being on the winning end ( much like Stanley at Bosworth Field )
The mass of Takeda early in the game.  I ignore the 3" rule....obviously.

But like any plan, it went for nought, as while Rene left my Samurai alone as he moved against DaveS’ and Kev’s red and white flagged Okurdaira,  his compatriot Francis promptly charged my Oyamada samurai and lost the combat.  “They are samurai?!” Francis exclaimed in his defence,  “I thought they were peasants. Aren’t peasants easy to kill?”
The Takeda mounted Samurai (Kingsford Miniatures)
Okudaira army advances ( the red/white sashimono was a common theme for several clans it would appear)

However with that, I decided to help the Okurdaira but as I came out of the village DaveS and his Okurdaira teppo (handgunners) then shot at me “They were the nearest and best target!” he would say.  You do get the idea that these players do not care a wit about strategy and just want “to throw dice and kill things”

I retreated but to the village to let them sort it out, which, after quite the bloodbath, the Takeda with their black flags, won the attrition battle.



Sunday, 20 January 2019

WAT the heck am I doing?

I ask myself, "What the heck am I doing?"   "Well", I answer myself, "having fun, and besides, you already got some tanks do you not?!"

The why and how is of course the all-tank game "What a Tanker" which has been nicely promoted by Craig within The Club for the past months. He set up a very nice looking game at the local hobby store last week with a lay out of a town and hill for the Shermans and PzkwIIIs to roam around.   Interesting choices based on your dice rolls.  I managed with my little 'ol Sherman to come up behind a German PzkwIII within the streets of the town to blast its backside and later played a very, very close dance with another German.   So close that he could not shoot at me as his barrel could not rotate enough in the small street!
He backed up, I hit him well, but not sufficient to render him hor-de-combat and with only throwing two command dice, got exactly the right combo of rolls to take me out. Sigh.


Stoked by the game,  I immediately thought of gaining my own model.   Interestingly I already have models I bought very cheaply a few years ago at the B&B and planned to use the KV-1b as a Leman Russ for my small 40K contingent. I spent a bit of time yesterday refurbishing that model to have the commander either in a open hatch or with a cover for buttoned up - which is an important distinction in the rules.

I also have a T-34 but not a great model and a previously built (by others)  Panther but it is not painted. All models are 1:56 scale as is played at club.

Generally I don't play in WW2 games as the rules tend to be complicated, the size of game way too large to play safely in an evening and I have no interest in expanding my collections in that direction.  But with these rules, one tank is all it should take to have a fun lengthy game -  assuming you don't run into a big gun with hot dice early!


My refurbished KV-1b with (ahem) a MDF wooden base as the commander's hatch cover.  Dodgy construction and painting but it was cheap enough at the B&B.
with commander in place (yes, yes a 'Valhallan' 40K model but close to the part), the ad-hoc hatch cover (it has to be thick enough to vacillate easy removal if needed), and the "required" color-matching dice for Russian command rolls!.

Friday, 11 January 2019

a French unit of the AWI

Left over plastic bits and bobs can be useful, even for the ‘metal’ crowd.  I this case I had years ago built an American Revolution French force for the siege of Savannah in 1779.  I had moved away from that project but had one last unit primed and ready to paint.  But with sprue full of extra Zulu (read: negro) plastic heads available I was now able to create the rarely seen Chasseurs-Voluntaires de Saint-Domingue which played a role covering the French re-embarkment.

Clipping off the metal hats, then heads, of the Front Rank figures, I inserted the plastic heads. I wanted some variety from the identical heads so did not try to be too exact in the cuts.  In hindsight I probably should have done a more identical approach as the other Front Rank French have a straight ahead, ‘no-neck’ look to them.  I guess I have been influenced by the more recent ‘realistically proportioned’ renderings than the style of the decades old “thick and squat” sculpting style epitomized by old Front Rank poses.

As you can see, I took the photo shortly after gluing but before adding a black undercoat so the work can be better seen.  I will eventually get to them but no real rush as they have currently no opponent to battle with!

Sunday, 6 January 2019

Saxon forces of the GNW


During the holidays I finally finished my Saxony contingent for the Great Northern War for which two of the local boys independently started the same project.  They twisted my ‘rather rubber wargame arm’ to have me create some reinforcements for WillB’s Russians to face the fury of KevinA’s elite Swedish foe.

For the most part the other two have used Warlord’s (ex-Wargames Factory) plastic WSS figures and I have followed in that path and also altered my usual painting style to give them a very basic paint coat then cover the lot with Army Painters ‘Soft Tone’ (from the small bottle)  While it certainly darkens the tones, it provides a similar effect as the other collectors forces.

It might be noted that they were rebased from individual stands to square multiples (40mm) given the more formal lines of battle.   I have large enough force of line infantry and cavalry and contingents of dragoons and grenadiers along with artillery support to satisfy most of our scenario requirements.

Fun minor project and interesting to gather the campaign and indeed uniform information as it is one of the few major wars I was not really familiar with.  I like the colour red so this would be the army for me, it would appear!

Saxon cuirassier without their red overcoats!
newly painted dragoons
My red coated mass of the Electorate of Saxony c 1706

Tuesday, 1 January 2019

Me and dice


No Year-in-Review for me.  I painted lots in 2018 but didn't make any lists. During previous years I made lists of unit 'birthdays' but going back upon them I would remember painting a particular unit but, what!?  that was five years ago?!! How the *bleep* did the time go by? I do not want to be reminded......

But while continued painting and playing was moderately consistent, so to was my dice luck.  A funny thing with me and dice:  I roll very poor dice. Very poorly.  I won’t even think of getting near a craps table.  I rolled 36d6 consecutive dice recently in a game without recording a 6 among them (.014% chance of doing that apparently I was reminded)

So when depositing two new dice on my wargame table from my pocket - a gift from our LFGS hobby store owner - I was not surprised when both icons representing the ‘1’ came up.  For me the ‘6’ is always hidden…….

Thursday, 27 December 2018

Cavalry for Waterloo


Once on roll, I continue to gather figures until…. well I was going to say “until it gets ridiculous”,…. but I often even go beyond that.

With plastics and all the conversion possibilities which I enjoy creating,  I have now have a sizeable force of Napoleonic cavalry to do battle with each other and to fill in when necessary for our bring-what-you-can games.

Newly created British 16th Light Dragoons.  Selected as they were the among the first of the Allies to come to the rescue of the British Union Brigade after their famous and foolish charge early in the Waterloo battle. 
All my units on 'parade' (except for the tardy Belgian Light Dragoons to be painted)
French Chasseurs (Perry plastics)
French cuirassiers
Dutch Light Dragoons made from various plastic bits (early British bodies, Russian shakos, French plumes and medieval horses....)
a single unit of French Hussars.  
Another view of the whole lot with the Allies to the left and French on the right.  All plastics.  I might blow out a back disc if I were to carry it all if metals!


Tuesday, 11 December 2018

"Is this not the same village, Francois?"

...."Ah, all these Russian villages look the same in this d*amned snow!"

photos from a replay of my Retreat from Moscow game on Monday night


bands of angry Russian peasants

Saturday, 1 December 2018

Retreat from Moscow - the game


Well after a vacation to warmer climes, what type of game would you think I would like to do?  Something with steamy jungles? Perhaps an amphibious landing on a nice tropical beach? No, I decide upon the frozen tundra of Russia….. and the famous Retreat from Moscow of the Grande Armee!

To be honest, the vacation had little to do with it.  It really all started with a large white tablecloth I have had for years, and a chance encounter with WillB at the club when he was selling (giving away, really) some of his Perry ‘Retreat’ figures.  I couldn't resist. When I heard that the Seattle convention of “Enfilade!” theme is to be ‘Winter’ , well…….heck.


With my interest, Will later traded with me some further of his Retreat collection…seeing my weakness :}

The Perrys do packs of six foot and three horse, so I choose to continue that organization of units as not to make the whole project overwhelming.  In any rules, you can have various means “stretch out” the elimination of figures/units and I did not see the need for masses on the table.  This game is to be a lonesome party of stragglers in small units seeking a different way home from the mass of the disintegrating French army.

Because of the small numbers, or perhaps because of them, I saw this as another of my “convention games” to be played in a noisy environment by a bunch of guys not necessarily up on any particular rules or even the period at hand.  Certainly I feel overly complicated and ‘accurate simulations’ don’t really work at big events so I opt to simple and easy to command rules.  This often means I will need to make them myself to fit the type of game and the numbers I have.
So, in this case, while the Russians (mainly peasants as that is what I ended up with) could be commanded indeed by other players, it proved interesting putting them on “auto-pilot” by using a chart and basing their ‘commands’ on proximity to the enemy and a die roll to see how they react.

The rules, brief as they were, with myself putting in about a half hour of thought were kinda based on the ideas of Lion Rampant (with low amount activation, differing hits equal casualty amounts and differing abilities).  **spoiler - they proved to work very well indeed.
The individual groups of survivors make their way past a lonely Russian village through the snow of a Russian winter.....

Of course the other things to create the game are the painting and the terrain.  The painting was necessitated by Will’s units already done.  But this actually proved a blessing because while not my usual style, it gave me inspiration to keep it simple and basic.  Then, from examples of other painters of frozen conditions, dry-brush a light grey over all areas to give them a ‘cold’ look.  Thus unusually for me, I have another’s painting in my collection.
The 'Poles' leading groups of French dismounted cavalrymen and French infantry towards the lone bridge and survival
Russian Jagers behind the houses of the village.

As mentioned the ‘mat’ is a white tablecloth I had.  Not realistic, but practical.  The Russian houses were plastic ‘Pegasus’ types previously painted by me but not to my satisfaction so they were very much “re-purposed” covered in white paint and model snow.  The Russian church I had built a while back (see: my previous post on the church build)  also became “re-purposed” and covered like-wise. Undeveloped x-ray film provided by a doctor gaming-buddy of mine years and years ago (obviously as they are now have been digital for decades) provided the cold water stream.

OK, the game.
Firstly I told Will, Jim and Peter there are no morale rules.  Units can fight on until all the figures are eliminated.  The rational is thus:
“In these frozen winter depths of despair, if you surrender the enemy will certainly kill you.  If you run, it is into the white wilderness.  To give up is to die frozen.  The only option is to keep fighting until the bitter end or continue your trek home….”

Having no morale in the rules, certainly makes everything a whole lot simpler!

While not really ‘morale’ I put in a simple rule that units sustaining the most casualties in combat or any from shooting will retreat back a full move.  That simple rule, ended up to be used tactically by the players to ‘push’ the Russians out of the way in many cases thus shooting but so losing a turn of movement just to clear a better path.
My repurposed church and leafless plastic trees in the background
Movement and shooting distances are determined according to my painted wood dowels.  Surprisingly the only things NOT to chance within the game!  And, of course, painted as to 'blend in' to the terrain.  My OCD of wargaming.....

The winner is the player with the most figures off the far end of the table.  Jim, selected the mounted French contingent and the ‘Remnants’ (of the GrandeArmee) .  His cavalry raced literally directly through the countryside so having the terrain potentially causing harm.  But as I was rolling.... and sixes were needed, so he worried unnecessarily….( I think at one point I threw 48 consecutive dice and came up with only three individual 6s and so not enough to wound, let alone eliminate a single figure….)

Jim sat back to watch Peter and Will leap-frog each other, fighting off the peasants and the much tougher Russian Jager regulars.  Yes, the Cossacks were there (of course!) but insisted to but be merely be a presence and only coming into range once to be shot up by Will’s commanded ‘Old Guard’.  Surprisingly to all the players, after initial fears of being slaughtered, Will and Peter exited with the same numbers as Jim so all were considered survivors …until perhaps the next village is encountered!
The "Old Guard" appropriately providing the final rearguard.

Some good ideas for further betterment of the rules were offered and so I will go into the next game with Version B and knowledge it will probably work for a good game and entertainment of the players.


Thursday, 1 November 2018

Torso Lust


You have some lovely left-over torsos.... and some cavalry trooper legs extra from constructing plastic horsemen ....and you are thinking they would make a wonderful second unit, but you have no further horses…..

Perry Miniatures cleverly offer separate horse sprues and so I ordered some of the British Light Dragoons horse sprues that I might create the 5th (Belgian) Light Dragoons for the Waterloo campaign.  The Perry horses sport plain blankets without the usual shabraque (the long pointed saddle cloth of British full dress) so can be used for other units dressed without that piece of kit.

However, once they arrived, I noted/remembered that the models do sport the historical British trait of ‘docking’ or trimming the tails of their horses.  But the Belgians did not.  So out came the “green stuff” epoxy putty to fill out the tails.  I also needed to cover the ‘indent’ in the front of the right-side region of the saddle where the British would store the carbine but that I did not use, as the Belgians would instead attach the carbine to their shoulder strap in French fashion.
Rather fuzzy photo but the elongated tails and saddle "repair" work can be noted

These are on the a-list of units to paint…..

Saturday, 27 October 2018

Tercey Campaign Re-ignites


After we left the last battle in this fictional campaign in a distant shire during the English Civil War, the main contestants swept through the region, taking with them many of the fighting forces for both sides.  After many months of peace,  the shire saw the return of the Earl of Rockforth and the return of strife in the Shire.

Lord Brooke was by now burdened by ill heath but still formed the main opposition Rockforth’s return.  He funded the first military response by authorizing the ambush of the Earl which was conducted near Sheppard’s Farm.  While few good units were yet available, Longe’s musketeers were a solid unit.  Ballard’s Shotte were thought to be a poor unit, but as we shall see, they performed admirably during this engagement.  These Tawney troops along with a small cannon and Lord Brooke’s own commanded shot, sought to delay or even defeat Rockforth’s army.

To that end, Longe’s muskets were placed in the woods with Ballard’s Shotte on the hill with the small cannon on a mound opposite.  The commanded shot held the rear of what was essentially a box into which the Earl’s troops would enter.
The Earl's army along the road, the small cannon to the left, Ballard's Shotte on the hill right and Longe's seen in the large woods

The trap was set but would require good timing.  The signal was to be the cannon but in good “Rampant-y” style it did not fire!  Ballard’s men who could see the gun also did not fire (they also failed activation) but Longe’s musketeers hiding along the woods edge, who had already allowed the Earl’s sedan chair to pass, grew impatient and Longe allowed them to fire at Hampden’s passing regiment.

Longe's ambush


The Earl’s army, shocked but not disordered, readied themselves.  Longe was to “shoote and scoote” but decided on another volley but the hurried order had the result of a half-hearted effect but it was enough for the Hampden pike to withdraw.

The small cannon finally fired and the shot barely missed the sedan chair. [ I made it that 4 hits were necessary to kill a horse or damage the chair in some way, 6 hits would kill the Earl ]

Hastings, leading his cuirassiers, finding a target for their wraith, charged Ballard’s Shotte but Ballard’s men surprisingly only moved back from each charge in good order like veterans  [ their ‘courage’ rolls were 11 or 12 on the dice throughout the battle! ]  but finally needed to retire to refuge of the chavel de frise of sharpened stakes which was their handiwork the day before, allowing them to fight off the pursing cuirassiers who finally evaporated in exhaustion.
Ballard's Shotte prepare to meet Hastings charge
Chased but not beaten, Ballard's Shotte defend in the Cheval de Frise (plastics tree forms by Woodland Scenics)

The Earl’s transport, now under great control by his retainers (rolled a 12 for activation move) moved the the protection of Hampden’s Pike and ordered them and the nearby pike of Robart’s to “take the Godd**n cannon!”

Startled by the reappearance of Longe’s Musketeers who had previously moved through the woods and were now supporting the cannon, Robarte’s pike stopped as did Hampden’s musketeers behind them for a few moments allowing the cannon to either again fire ( and probably be overrun ) or to withdraw.  I rolled for their decision and they took the “save our butts” option.

We have had heard little from Lord Brooke’s commanded shot unit as it would continue to fail all of its activation rolls. Even when the Earl’s chair was passing by inches away, no orders were given.  Perhaps the officer was an Earl sympathizer?
Another failed activation by Lord Brooke's purple clad commanded shot
However Ballard’s men were not so complacent about the battle ending quite yet.  And while Hampden’s pikemen congratulated themselves on the capture of the small cannon and Longe’s musketeers expended the last of their bullets with the bulk of the Earl’s army,  the grey clad musketeers charged at the sedan chair but narrowly missed capturing the Earl.  But with that the battle ended.
The Earl’s arrival to the Shire was not the easy affair he expected.

Footnote:
The officer of the Commanded Shot which did not perform well was cashiered from Lord Brooke’s employ for failing each and every activation roll.
He was found dead two days later of a self-inflicted gunshot to the back of the head.
Hopefully the commanded shot will have better dice in the next battle.