Showing posts with label Tersey Campaign.. Show all posts
Showing posts with label Tersey Campaign.. Show all posts

Monday, 19 September 2022

The Cavaliers down the High Street


 My solo "Tersey River" fictional ECW campaign has made an appearance on the table.  Memorable for the effectiveness of the cannon fire from "Little Maggie" which discouraged the Tawney attack across the bridge of the Tam and the headlong charge by Lord Blare down the highstreet of Carweal village being met with the veteran cavalry of the Murrey faction charging down the street from the opposite direction!


Blare's troopers took the brunt of the force and were forced to halt causing a traffic jam of milling horses within the town and were soon forced to flight.  


Wednesday, 13 March 2019

a Tercey battle


The Tercey Campaign:  fictional solo game : Battle of Sticksley

With the return of the main armies to the Shire, and Earl of Rockforth’s Red faction’s command of the area, the Tawney party was on its heels.  However the knowledge of one of the Red’s wagon was a prize to tempting not to resist,  and so Lord Pomsby sought to plan its ambush near the town of Sticksley.
The area was very flat and with crops not of any height, he needed to place his ambush units some distance and widely spaced.  Longe’s Musketeers were to be the main unit, hidden as it was in a graveyard near the important crossroads.  Ballard’s Pike were to march from its hidden location to block the bridge and support Longe.  Ballard’s Shotte would then advance from its hiding of a farm house to the creek’s far edge offering protection as it would offer volleys into the flank of the enemy column.
Robarte's Shotte at the bridge

The Red column was led by Urry’s experienced horse.  However there seemed to be no overall command of the column which was to led to problems during the battle. The wagons for example continued their slow trek only to clog up the bridge and be lost in during the battle.
Urry's horsemen about to be shot upon by Longe's musketeers

The battle commenced with Longe’s very effective volley into the surprised horsemen. The following column too were put into confusion by the start of the fighting, rolling not to activate at all.  Bravely charging their tormentors, Urry’s horsemen, hurled themselves at Longe but the musketeers calmly met the charge.  Urry’s remaining troopers morale finally collapsed as they fell back to the bridge now cluttered with wagons, packhorses and men from the musketeers of Robartes Regiment. The latter had advanced to meet Ballard’s counterparts who had rapidly moved through an early growth wheat field to line the creek edge.  They would continue to shoot at each other for most of the remainder of the battle bravely matching casualties.“the valley was all smoke and fire such as the bowels of hades” wrote one participant, “and such bravery the devil himself could not conceive”
(Successive courage tests were passed regardless of the casualties)

Ballard's await word to advance.  The sheep look on.
Tawny forces converge on the Red position at the bridge. Longe is in the field on the left, Ballard along the creek on the right, Ballard's Pike coming down the road.  Robarte's red-coated shotte facing Ballard while the useless Nerne dragoons are unable to find ammunition to fire upon Longe's unit in the field. The abandoned wagon blocks the bridge.

While Robarte’s Shotte was effective, Nerne’s Dragoons were still on the far side of the creek, the wagon abandoned at the bridge, its horses shot down and driver having legged it.

Robarte’s officer now ordered a retreat hoping to take the remaining pack animals back to the other side of the creek to safety but obviously his men’s ardour overwhelmed them. (I sought to have the unit save themselves but it failed its move activation!) It took further casualties and a courage test to have them break and run.

Meanwhile, Nerne’s Dragoons, true to form based on their rather poor previous performances in battle, failed numerous activations and stood about without effect. (it failed 70% of its activations this game!)

Pomsby's ambush has been a success. The wagon, not surprisingly stocked with liquor, was quickly ransacked by the troops.  An officer managed to recover one bottle of claret which the Lord accepted gracefully. He toasted the troops for their victory which was met with resounding cheers. The Tawneys may have found their new leader to challenge the command of the Earl of Rockforth’s dominance of the Shire.

Saturday, 27 October 2018

Tercey Campaign Re-ignites


After we left the last battle in this fictional campaign in a distant shire during the English Civil War, the main contestants swept through the region, taking with them many of the fighting forces for both sides.  After many months of peace,  the shire saw the return of the Earl of Rockforth and the return of strife in the Shire.

Lord Brooke was by now burdened by ill heath but still formed the main opposition Rockforth’s return.  He funded the first military response by authorizing the ambush of the Earl which was conducted near Sheppard’s Farm.  While few good units were yet available, Longe’s musketeers were a solid unit.  Ballard’s Shotte were thought to be a poor unit, but as we shall see, they performed admirably during this engagement.  These Tawney troops along with a small cannon and Lord Brooke’s own commanded shot, sought to delay or even defeat Rockforth’s army.

To that end, Longe’s muskets were placed in the woods with Ballard’s Shotte on the hill with the small cannon on a mound opposite.  The commanded shot held the rear of what was essentially a box into which the Earl’s troops would enter.
The Earl's army along the road, the small cannon to the left, Ballard's Shotte on the hill right and Longe's seen in the large woods

The trap was set but would require good timing.  The signal was to be the cannon but in good “Rampant-y” style it did not fire!  Ballard’s men who could see the gun also did not fire (they also failed activation) but Longe’s musketeers hiding along the woods edge, who had already allowed the Earl’s sedan chair to pass, grew impatient and Longe allowed them to fire at Hampden’s passing regiment.

Longe's ambush


The Earl’s army, shocked but not disordered, readied themselves.  Longe was to “shoote and scoote” but decided on another volley but the hurried order had the result of a half-hearted effect but it was enough for the Hampden pike to withdraw.

The small cannon finally fired and the shot barely missed the sedan chair. [ I made it that 4 hits were necessary to kill a horse or damage the chair in some way, 6 hits would kill the Earl ]

Hastings, leading his cuirassiers, finding a target for their wraith, charged Ballard’s Shotte but Ballard’s men surprisingly only moved back from each charge in good order like veterans  [ their ‘courage’ rolls were 11 or 12 on the dice throughout the battle! ]  but finally needed to retire to refuge of the chavel de frise of sharpened stakes which was their handiwork the day before, allowing them to fight off the pursing cuirassiers who finally evaporated in exhaustion.
Ballard's Shotte prepare to meet Hastings charge
Chased but not beaten, Ballard's Shotte defend in the Cheval de Frise (plastics tree forms by Woodland Scenics)

The Earl’s transport, now under great control by his retainers (rolled a 12 for activation move) moved the the protection of Hampden’s Pike and ordered them and the nearby pike of Robart’s to “take the Godd**n cannon!”

Startled by the reappearance of Longe’s Musketeers who had previously moved through the woods and were now supporting the cannon, Robarte’s pike stopped as did Hampden’s musketeers behind them for a few moments allowing the cannon to either again fire ( and probably be overrun ) or to withdraw.  I rolled for their decision and they took the “save our butts” option.

We have had heard little from Lord Brooke’s commanded shot unit as it would continue to fail all of its activation rolls. Even when the Earl’s chair was passing by inches away, no orders were given.  Perhaps the officer was an Earl sympathizer?
Another failed activation by Lord Brooke's purple clad commanded shot
However Ballard’s men were not so complacent about the battle ending quite yet.  And while Hampden’s pikemen congratulated themselves on the capture of the small cannon and Longe’s musketeers expended the last of their bullets with the bulk of the Earl’s army,  the grey clad musketeers charged at the sedan chair but narrowly missed capturing the Earl.  But with that the battle ended.
The Earl’s arrival to the Shire was not the easy affair he expected.

Footnote:
The officer of the Commanded Shot which did not perform well was cashiered from Lord Brooke’s employ for failing each and every activation roll.
He was found dead two days later of a self-inflicted gunshot to the back of the head.
Hopefully the commanded shot will have better dice in the next battle.


Monday, 11 September 2017

Longe's Farm - a Tercey campaign AAR


Skirmish at Longe’s Farm

It has been some time since we visited the Shire and the fictional conflict between the Tawny and Reds during the era of the English Civil Wars.
While the major battles raged to the south and east, the small internal conflict had taken a lengthy hiatus after the destruction of the “Sister Margaret” cannon. [link to previous post]

Successful in staving off a full siege, the Earl of Rockforth was restricted by a somewhat effective cordon of Tawny troops. The Earl's food was not plentiful and certainly not tasty.  It was thus that Primrose, one of Rockforth’s commanders had it in his mind to have some bacon and so conceived a raid upon Longe’s Farm renown in the Shire for its quality of pork.
Longe's Farm
Longe's Musketeers waiting in ambush along the rock fence (centre) looking from the southwest.
The raid was to be staged at mid-day with a noisy demonstration at the obvious spot of the bridge which led to the farm, while Urry’s cavalry would attack from the south concealed by a slight rise and descend upon the sty. Much like a scene of a TV plot, unbeknownst to Primrose and Urry loudly discussing those actions,  a cleaning maid , not so comely and thus unnoticed, had her ear to the slightly opened door to overhear and thus, subsequently provided these to the Tawnys.
My newly made buildings.  4Ground MDF with new roofs and chimneys. The original is to the rear.  I could create another house from the inside walls of the model adding a roof and beams.  The roofing tile are cereal card individually positioned and the chimney 'stone' are clay balls.  The wood on the walls is painted a darker brown but the wall color has not been changed.

Robarte’s Shotte, tasked with creating the diversion, moved forward only to receive a casualty from the fire of Browne’s dragoons hidden along the fencing near the bridge.  Urry, upon hearing the fusilade, and thinking the only possible defence was thus occupied, calmly charged toward the pig sty. With Urry’s horse now in range, Longe’s musketeers were not ordered to fire.  (failed activation) Did Longe mean to withhold fire until point blank range?  But this would make little difference   [the rules do not account for such details! ;-} ]

clash at the sty

On the other side of the farm and across the stream, Robarte’s Shotte, rather than await events, took the bold move to advance toward the bridge and the Longe Farm….but though better of it after another volley from Browne’s dragoons.
Robarte's Shotte crossing the wood bridge unopposed late in the engagement.
Meanwhile, Primrose, still unaware of Longe’s Musketeers hiding along the nearby rock fence, ordered Urry’s troopers to dismount to collect the pigs.  —what they were to do with such after gathering them was unknown.  One cannot imagine regaining a mount carrying a 100+ pound squirming pig would be possible.  Were they to herd them?  Shoot them?  But having no cart…
Primrose leading the "charge" on the pigs.....
...but the pigs seem rather unconcerned. The sty is scratch built...and doesn't it look it!  But I wanted a rather ramshackle abode.
While this comic affair was engaged, Longe still did not order a charge.  Yes, you might have already deduced, but once again he failed the activation… His musketeers probably confused and annoyed continued to crouch behind the low stone fence. while Urry’s horse continued to collect the pigs (each successful ‘move’ activation allowed them to gather a stand of pigs)
The pigs abandoned by Urry's retreating horse now had their home occupied by the dragoons.
  Meanwhile Browne’s dismounted dragoons on the other side of the farm shot again forcing Robarte’s Shotte away.  Browne then took the rather bold step to ignore Robarte’s Shotte and move through the trees to their rear to help fend off the pillaging horse at the sty. While doing so, Longe finally gathered enough courage to order the attack on Urry’s horse. Casualties were even but the dice reflected the tactical situation as Longe’s unit passed courage without difficulty while Urry’s surprised troopers failed and recoiled back dropping the pigs and becoming “battered”.  However, experienced as they are, quickly regained their composure and remounted.
By now, Browne’s dragoons had reinforced Longe’s musketeers who took a rather long time reloading their weapons….
With indecision abound, Primrose deciding that his bacon breakfast must yet wait, the skirmish was concluded and he broke off the action.

Monday, 3 July 2017

a Tercey Campaign battle - St Sullivan's Church

Introduction
We enter our second season of fictional campaigning along the Tercey during the times of the English Civil War.  I am using my very old collection of Foundry figures painted almost 30 years ago rebased and now using the new The Pikemen’s Lament rule  This is a record of my solo play.


Battle of St. Sullivan’s


Nathaniel (with eyeglass) and Archibald Wiser, the latest 'Tawney' commander (mounted),  in conversation

Prologue 

“So, Nathaniel, they cometh? You see them in your eyeglass?”

“Afraid so, Archibald. Looks to be Hampden’s Regiment.  They look good in their green tunics and red breeches”

“Yes, yes leave you sartorial comments til late! Who else? “

“Commanded by the mystery man himself. I see his sedan chair “

“ The Earl?“

“Sir Howard Hewes himself it would appear.  There is a unit of horse moving into the field yon. And a unit of dragoons I think.  Nerne’s poor lads? “

“Probably.  Hopefully their martial abilities have not yet improved for our sake. “

“They still outnumber us.“

“Unless our own Browne’s dragoons got the call “

“There is that; but Ballard’s lads both Shoote and Pike have proven worthy and Blare’s troopers are up to a good fight. “

“Yes, but the damned gun!  With its current…injuries…we cannot afford to be forced to retreat! “

“Ah, poor ‘Sister Margaret’.  She is old and here axle is worn out.  The gunners are trying to repair her mind you.

“Can she be fired? “

“Oh, I doubt it.  It would take a miracle I would think.  Divine dice from above “

“Well, I shall warn Ballard of the danger of the approaching enemy.  I shall have his shotte, who currently reside in the woods to move to its western edge and give fire to the Earl’s horse.  His pike will move up to protect the gun from assault and I rather think Blare would enjoy doing injury to the enemy. From whereth would Browne and his dragoons cometh? “

“ From the north I would think but when is only God’s knowledge“

“Well have the gunners make haste upon the repairs “

Still looking through his eyeglass, Sir Nathaniel Drake muttered to himself: “I would think they would have liked another few hours…. “


The Narrative so far

After their victory at Armoury Hill (previous post) the ‘Tawny’ army moved with “Sister Margaret”  the only cannon large enough to be effective in the siege towards the Earl’s Manor;  but it had broken down near “the old Saxon graveyard” at St. Sullivan’s Church (itself dating from the Anglo-Saxon era).

The Earl of Rockforth, Howard Hewes, not to be trapped in his manor, now leads a small contingent to try again to gain possession of the important artillery piece.
His ‘army’ of 16 points for The Pikeman’s Lament rules advances upon Archibald Wiser’s ‘Tawny’forces
The Earl's advance.  St Sullivan's church in the distance

The Battle

Hampden’s Pike rapidly moved up the road and formed close order upon seeing Ballard’s pikemen deployed on the crossroad.  Hampden’s Shotte moved to their right into the open field of haystacks, followed by Narne’s Dragoons (who surprisingly had yet to fail activation!)
Hampden's Pike

Nerne's Dragoons (lower) and Hampden's Shotte ( middle) move through the hay stacks while Hamden's pike move on the road (upper) 

This was not the case for poor Wingate whose order to move through the wheat field protecting the left flank was met with many activation failures no doubt due to, in large part, by his horses up to their fetlocks in mud which made his transit lengthy. 
[ the Earl…well OK me, as this IS a solo game…obviously failed to remember that rough ground of the wheat field filled with clawing mud from the recent days of rain, caused half movement ]

With six failed activations and counting, Browne’s Dragoons have yet to make an appearance leaving Wiser’s ‘Tawnys’ with only 12 points.  The gun could not be counted upon.
Ballard's Pike at the crossroads.  Their rout will change the battle.
In the middle, with both pike units formed in close order for the inevitable clash and Hampden’s
Shoote and Nerne’s Dragoons moving to the graveyard to flank Ballard’s grey clad pikemen, it came to their shock as Blare’s wild charging horse burst around the corner of the church and galloped against Nerne’s startled mounted infantrymen. Half of Nerne’s lads were casualties in the first round of fighting. The follow up charge had the rest of Nerne’s dragoons fall.  Two of Blare’s troopers were casualties.  Nerne did fight back however causing two casualties on Blare.
Blare's charge against Nerne's dragoons

On the Earl’s turn, the shock of Blare’s attack seemed evident as Hampden’s Shotte failed their activation which did not allow fire upon the close by enemy horse but any response to the attack. It looked grim for the Earl’s army.

However….Blare also held up any attacks as his troopers regrouped. [ They also failed their activation! ]  The stalemate continued for many minutes — as my die rolling again failed both sides for two turns! 

Hampden’s men finally shot upon Blare’s horse causing no hits however!. As they fumbled with their muskets, their regimental counterparts fell upon Ballard’s in a furious push of pike. 
Push of Pike

Casualties were even and so , as the attacker, Hampden fell back but was shocked to observe his enemy stuck with sudden shock and bolt from the field!  [ I rolled double ones for their morale!  Can I NOT roll such dice at critical times in this campaign?! ]

Ballard’s frightened pikemen shoved through the busy artillery men repairing the gun who did not seem the notice the pikemen engrossed in their task  {No doubt as I then rolled 10 for their morale so they ignored the rout through them.  Rather than the 3" rule, if a unit crashes into another, it must take a morale test as usual with the results applied.}

Blare’s horse now charged into Hampden’s Shotte causing 7 casualties after the obligatory pursuit. While battered, the shotte held together, Temporarily.  Obviously the Earl’s reproachful voice from inside the sedan had them feel as they failed their rally roll in ‘dramatic form’ (my poor dice once again!)

Well, Browne’s Dragoons finally arrive on the battlefield but hearing the gunfire halt to take stock of the situation. [ my famous double ones again (!) preventing activation ]. 

Wingate relieved to be finally clear of the muddy field was startled as musket fire fire erupted from the woods on the other side of the road before him. Only one of his troopers fell but the morale of his tired troopers barely passed the test (one less pip and ….)
Wingate's Horse facing Browne's Dragoons (left) and Ballard's musketeers (centre back) just before Ballard's desultory fire.

 With this Wingate was faced with Browne’s unit now rapidly upon his left, Ballard’s musketeers ensconced along the edge of the rough ground of the woods, but looking around calmly (no wild charge rule for him!)  he observed Blare’s depleted horse approaching the rear of Hampden’s pike.  He must try to block their way allowing the pikemen to take the gun. Ordering the charge (passing the Attack activation) he advances and wins the melee and so defeating the last chance for the Tawny to save their gun.

Epilogue
While the Earl of Rockforth’s fled with remnants of Hampden’s shotte , Wingate’s quick action to defeat Blare’s final charge did not save the gun for the Earl.
In a bid to disrupt the Earl’s plans, a brave artilleryman wields an axe and breaks the axle and destroys the touch hole rendering the old cannon dead. In addition the gunpowder went up in a huge explosion.
[ I rolled a 9 passing ‘activation’ of 9+ to have the artillery not repair but destroy the old gun.  The act of blowing up the gunpowder stores also succeeded in might blast of double fives! ]
the axeman destroying "Sister Margaret"
preparing for the explosion

So damaged and without ammunition, the Earl’s confidant and new military commander, Sir Stanley Primrose, remarked,  “Sister Margaret is no more”

The Earl and Primrose


Tuesday, 18 April 2017

Battle of Armoury Hill - a Tercey Campaign game


The continuing story of the Second Campaign in the Valley of the Tercey …

Rockforth having arrived at his ancestoral home, immediately ordered Hastings to take the units of Urry and Nerne to the Shire Armoury and gain possession of the artillery stored within. Wingate’s Horse joined Hastings shortly thereafter.

Meanwhile, word of Rockforth’s return gave new vigour to the Shire for armed conflict. An unlikely pair decided that the Armoury would be a likely target of the “Imposer”.  Ballard was the officer in charge of its defence. His church preacher and dominate citizen was a zealous and forceful man, Artemus Twill. He cajoled the local citizens and indeed Ballard’s men to haul the large cannon, oddly named “ Sister Margaret”,  to the nearby hill.  Ballard placed his pikemen at the bottom of the hill to protect the gun while his musketeers were hidden in ambush within the nearby woods across the road down which Rockforth’s troops were expected to travel.
Artemus Twill berates inspires Ballard's pikemen

——————-
for the “Tawny”
a large gun (6 points)
Ballard’s Shotte and his Pike units (4 points each with a +1 officer or “agitator” with each )

 for the “Red” (Rockforth’s forces)
Urry’s Horse, Wingate’s Horse, Nerne’s dragoons (all 4 points each), Hasting’s Cuirassiers (half strength)(3 pts)

(Ed. note: while nominally Parliamentarian and Royalist respectively, personal and familial connection within the shire had the local participants go by the tawny (an orange shade) and red designations based on the colour of the officer’s sashes)
——————

“Oh for God’s sake!” Hastings swore out loud. Urry in the lead troop seemed determined to reach the Armoury without delay and did not seem to consider any opposition along the way! Hastings was about to have an aide sent, when a cloud of smoke and shortly thereafter a report of a cannon shot had him look up in alarm.
“The gun is no longer IN the Armoury” was his muttered response.
"Sister Margaret" is being readied to fire. My activation for 'her' was quite successful this battle.

THE BATTLE OF ARMOURY HILL

The cannon fire fired at long range did but few casualties on Urry’s lead unit which seemed unaffected at this (passed morale) and continued their trot up the road.  Obviously Wingate’s troopers following saw the few mangled bodies in the wake of the cannonball as they balked at further advance (failed activation)
Wingate's horse move against the gun
Some of Ballard’s shotte in ambush too excited by the cannon fire, let off their arquebuses too early exposing their position ( I deemed a failed activation to fire to have revealed their ambush.  A successful activation would demand a morale check on the target regardless of casualties…a good idea I think for any games which might have hidden units)
Ballard's shotte in ambush
On the ‘Red’ side, Wingate now advanced but chided away from the shotte in the woods and allowed the dragoons of Nerne to move from the fields to the left to deal with Ballard’s shotte in the woods on the right side of the road. Urry continued his advance on the hill and cannon.  Hastings, wary of committing his small troop (at half casualties from the previous battle), held back.

Ballard’s shotte once again failed activation ( ordering a reload?) However Nerne’s Dragoons spent time kicking off the mud from the fields as they too failed a move activation.

While it could have been a tactical mistake as it was not ordered, but Ballard’s pike had indeed gained a semblance of close order as they crowded around to hear preacher Twill’s words. They now moved into contact with Urry’s troopers.  The pike won the clash and Urry fell back in good morale until “Sister Margaret” boomed once again, with the remaining lone trooper losing heart and falling back out of the action.
Urry pushing aside Ballard's pike to continue up the hill to the gun.
Under Nerne’s dubious leadership (indeed this unit has very much under-performed!) the dragoons don’t advance, don’t shoot, nor even return fire from their exposed position. (4 times they failed to activate to do anything!)

Meanwhile near the hill, Wingate following Urry, charged the Pike pushing them away and opening up the way to the gun when that beast shot again (surprisingly owing to the high activation factor of the artillery) and killing many of the horsemen with “the greatest of slaughter” (all but one of the dice were hits ! ) and the few remaining willingly gave up the attempt to capture the ordinance and rode off.
This ended the battle and Twill and Ballard gave praise for their victory.  Rockforth was denied his gun. What will his next move be?


A popular local tune, sung to an ancient drinking song, contains the battle’s history:

Urry came up, all in a hurry

Wingate came up, in a short gait

Hastings wasn’t hasty, at all

Ballard’s men fired

b’ they want to retire

Twill chided and preached

t’ pike couldn’t be breached

But when hence Sister Margaret doth fire

Rockforth men did hastily retire

to ask ‘im “what now sire?”!

Apparently it sounds much better accompanied with local county music and many a good beer.......


Saturday, 11 March 2017

2nd Tercey Campaign - First Battle


Dedication:
 for BillS - thanks for the Osprey

“The Earl of Rockforth is dead, your Majesty”
“Who?”, asks the King.
“Percy Hewes, 4th Earl of Rockforth, Sire.  Holdings along the River Tercey”
“Why doth the name seem familiar?”
“Your quoits partner yesterday?” diffidently suggests the clerk.
“Ah yes”, recalls the King, “hansome young man but not very…Is he dead?”
“Ah, no, Sire, his father;  a great supporter of your divine Majesty”
“Must continue that. Send the young man. Oh and give him a chest of silver.”
“The silver will require a guard, Sire”
“Yes, yes, Hastings will do and also give him that useless Nerne and his dragoons”

Thus Howard Hewes, 5th Earl of Rockforth, escorted by a unit of cuirassiers under Hastings and a unit of dragoons we enter our second season of fictional campaigning along the Tercey during the times of the English Civil War.  I am using my very old collection of Foundry figures painted almost 30 years ago and now using the new The Pikemen’s Lament rules, I hope to record my occasional solo games.


Battle of Henry’s Ford

(prologue)
“My Lord in Heaven, you challenge me so” Hastings muttered as a curse to his misfortune. He was informed that Hewes was ‘indisposed’  within the travelling sedan and thus will be commanding from within its confines.  A rather awkward arrangement but one the new Earl insisted upon (or perhaps more myself wanting to see this model upon the table, and rolling a rather very poorly for the new Earl’s officer traits per the rules….”ineffectual” he is….)

A moment after returning to his unit during this rest at the inn at Henry's Ford near the edge of the shire,  Hastings spotted the mass of riders galloping toward him with raised swords.  He expected little help from the dragoons and hoped his call for assistance would ‘urry.  His mood lightened slightly over this clever pun, but would Edward Urry’s elite cavalry arrive in time?

His opponent, Haribald Blare with his unit of aggressive horsemen, was tasked by Lord Brooke to capture and/or kill the new Earl and obtain the chest of silver reported to be with him.  Blare was given a unit of commanded shot selected from Brooke’s own unit and shortly an elite unit of Lordship’s pikemen would follow.

With the new The Pikemen’s Lament rules in hand, I began my new campaign with a small game  with support coming on a turn decided by dice.

Rather than randomly roll for each officer’s traits per the rules, I have given each of my available commanders a trait from the chart but based upon my own impression upon the look of the figure itself.  While we have discovered Howard Hewes is a recluse in his sedan chair,  Blare is a “careless” officer and will charge any enemy without question ( an automatic wild charge in having a “careless” officer in an aggressive unit! )

Onto the battle:
Rockforth’s Command
Nerne’s : Dragoons with Hewes attached @ 4 points
Hasting’s Cuirassiers : Gallopers upgraded to elite to account for their 3/4 armour @6 points
later: Urry’s elite Trotters @ 6 points

Blare’s Command
His Galloper cavalry @ 4 points with Wild Charge
Brooke’s Commanded Shot @2 points
later: Brooke’s elite Pike @ 6 points

It was thought the advantage in command by Blare would assist in the point differential ....and that my math was terrible..…
the initial clash of Blare and Hastings

The game:

Immediately Blare orders his horsemen into a charge against Hasting’s Cuirassiers ( he being ‘careless’ with a wild charge unit makes it automatic! ).  Hastings order a counter-attack and for two turns, each side in turn attacks with confidence each time, in a frenzy of sword cuts.  Meanwhile, the Commanded Shot of Brooke and the dragoons of Nerne under the ineffectual command of Hewes (giving no additional help to the dice) move to face across the field protected by rock walls. The cattle who rather stared in mute indifference to the actions of the cavalry, bolted upon finally hearing the first firing of shot, weak that it was, and moo-ved away.
the cattle observe the cavalry action

It is at this point my dubious dice rolling comes into serious play as I roll double ones for Blare’s activation and a further roll of a 1 has this unit pull out from the action ( as dictated in the rule’s chart).  At the same time, Hewes’ activation has Urry’s Horse come on with…wait for it…a double six activation roll! Thus Urry’s unit gains a +1 morale bonus.

Brooke’s veteran pike have now entered the battlefield and the Commanded Shot retreat move to its protection as both Urry’s and Hasting’s horse converge.  Nerne’s dragoons again fail their activation - 5 of the 8 attempts during the game!
The recluse Howard Hewes in his sedan chair. His forces win despite his lack-luster leadership abilities 

The pike go into close order while the commanded shot start their desultory fire on Urry’s boys who have moved up and started several rounds of caracole fire on the pike.  The pike hold their own and so the pistolers do not force the issue.  Several minutes silence on the battlefield now commence … all the initial fire activations by both sides failed for three turns in a row!  This stand-off continued until surprisingly Nerne’s Dragoons finally entered into range of Brooke’s immobile pike. While not forcing it into morale failure, it did whittle away causing casualties.
The Rockforth cavalry converge on the Brooke's remaining units. Note the black clad preacher on foot with Urry's horsemen: he is the marker indicating that the unit gains +1 morale due to a abnormally good activation roll a turn or two before.
The units of Hastings (top) and Urry (bottom) along with the dragoons behind the rock wall move toward the resolute pike and Commanded Shot of Lord Brooke

Foregoing the caracole tactics, Urry’s elite trotters attacked the commanded shot virtually destroying them while Hastings unit now at half strength but full of vigour charged the pike who sustained more casualties, forcing it back and out of it’s close order formation after giving Hastings’ cuirassiers many hits from it’s wall of pike.
Showing my new basing for the pike. Note it is only five bases to move but with all possibilities for any amount of casualties.  link to previous post

However the battle was effectively over.  Both Brooke’s units failed their activation, hurt as they were, with the pike rolling double 1’s ( I honestly am the worst of die rollers ) and as a result of the rule’s chart effect, it fled down the road with Urry’s Horse merrily chasing them down.
Thus the initial clash of the 2nd Tercey campaign was a complete Rockforth victory. Howard Hewes the 5th Earl, can now continue in his late father’s footsteps and with the chest of silver safe, to form an army to fight Brooke’s forces in the near future.

Wednesday, 17 August 2016

Tersey Campaign - Battle of Manor Field

during the English Civil War a very small campaign raged in a corner of the shattered country:


“He willst doth return and here we shall make our stand.  Emplace the artillery and ready the troops!”  On this Lord Brooke would decide the fate of the shire

the 'large' gun

The small cannon which Rockforth brought along fired to “open the dance” (remarkably I rolled a successful activation for both this piece and the heavy gun of Lord Brooke’s during the same turn)
Rockforth's army in array
Lord Brooke's infantry stand in Manor Field 
Rockforth had placed dragoons between Urry’s and Hasting’s horse to enable these units to receive the enemy horse charges with the dragoons carbines and their own pistols to break up the attacks, but - having set up the battle lines a few days before - forgot the plan, and immediately sent them on a headlong charge against Wingate’s Horse and Brooke’s shotte unit
Wingate's Horse. Note the extra figure in the unit (the cornet) For 1 point, he increases the unit size thus it's ability to sustain more casualties.The small marker is fallen pistol holder which represents the one-shot pistols available. These offer a one dice addition to the attack rolls.

Curry's horse crash into Wingate's troopers in the first attack of the battle
The result was Brooke’s purple clad musketeers were forces literally with their backs to the fence but making the appropriate tests, held for a long time until they succumbed to Hastings’ cuirassiers.

shows the western part of battlefield early in the engagement.  I did not follow the 3" space rule obviously. While I had a bigger area set up. the battle area itself was only 4' by 3' with 28mm.
Meanwhile initially defeated, Wingate’s troopers on the far left wing of Brooke’s army came back to defeat Urry’s experienced horsemen but these were countered by Hastings men

In the centre, all the pike units had formed pike hedges (schiltrons) and awaited developments as unwilling to attack at the poorer odds.

Under constant barrage - yes, only two shots but these rules are bloody - Hampden's shotte had enough and fled.  This second shot was an activation “freebee” I had rolled for all those units I wanted activated and so could afford to loose Brooke’s turn should the roll fail.  And it is probable that it might, as it is 9+ (on 2d6).  Now of course I roll double 1’s.  Does that mean they over charged it, or some such problem and it blows up?  I rolled again and rolled a 9 which is their activation number so I guess not…..

After forcing away Wingate’s horse, Hasting’s cuirassiers turned to the new threat of Blare’s horse which had charged diagonally across the field of battle
Blare's horse starting the battle behind Ballards' shotte unit (seen on the right after moving up) now start a diagonal charge across the field.
Robart’s shotte unit faced only some musket fire and promptly failed its courage and two subsequent rally test to retire off the field.  Rockforth’s army is disintegrating despite having the points advantage 42 to 36.

Robart’s pike, now alone on this part of the battlefield, rather to be shot by musket or cannon, decides on attack to force Ballard’s shotte away.  While winning the combat, Ballard’s musketeers courage held and sensing the inevitable outcome, followed it shotte unit and fled - kinda a rationalization on it’s roll of 3 on the courage test, eh?  
WRobart's pike last gasp at victory but Ballard's musketeers do not collapse.  Painted 26+ years ago. while my painting style has changed, these Foundry's, while a little "stumpy" still look good. Perry sculpts.
And speaking of rationalization, the last of Rockforth’s units - poor Hampden’s pike, rolled but a ‘2’ for its activation and with that I decided it would surrender standing in the middle of the bloody Manor Field.

The battle remarkably concluded the Tersey campaign of 1642 as Rockforth was found dead near the battle with a bullet wound.