Showing posts with label Borodino. Show all posts
Showing posts with label Borodino. Show all posts

Tuesday, 11 April 2023

new Napoleonic "reinforcements"

 While I would love to add these to my beleaguered Russian Napoleonic army as reinforcements in the current campaign I am engaged in, they will need to wait for later games,  but do form the basis of Baggovout's Corps at Borodino.  While the Russian infantry uniform had possibly only the shoulder strap color as the only major difference between regiments, the flag design is the main feature denote his formation's regiments (for those regiments of mine which are lucky enough to gain a flag if I have one available!).  Each of these stands represent a brigade and are represented by one of the regiments within that formation. 

The French of the Russian Campaign also gain reinforcements in the form of the red-coated Swiss of Oudinot's Corps, which, while it did not fight at Borodino, I did as I love the color red and they have been on the bucket list to paint.  The Perry pamphlet enclosed in their earlier war uniform plastics box is an excellent reference source.  Each of the Swiss regiments had a slight difference in dress, not only in the facing color but of the different plumes and distinctions of their voltigeurs and grenadiers to make painting interesting (and longer).  The pamphlet also has information on many of the other nations and French formations wearing the open lapel tunic including the Italians, white-coated French regiments, the Paris Guard in Spain among others as well as flags for many regiments. Even if you don't do plastics, ask for the sheets from a friend who does!



Tuesday, 31 May 2016

The Battle of Borodino - finally, the game!

The convention game finally played!













Finally the day arrived when we could finally place down all the miniatures on the table to do the game which many of us had done much effort to create.  I was worried (but had plans to compensate for) any of the boys not coming through with the figures they had promised to paint.   But they all came through.  Thanks guys.  Good job!
The battle deployment as seen from the southwest.

The French and allies


The Russian deployment.  Six painters contributed to create this army.
Mind you I still had one gentlemen who had me extremely concerned as, even on the morning of the game, he said he was going to apply the flocking and it should be dried in time if he left them in the car to bake in the sun!  He offered beer to calm my heart.  It helped.

After an extensive “training” session so that players would not make poor tactical decisions thereby granting their figures more time on the table, we got to it.

The deployments were based on the historical model but I allowed the players to rearrange within the area to their own whims.  The two what-ifs I allowed was the possibility of Napoleon releasing the French Imperial Guard but only if he thought the battle was won.  However the battle might only be won if the Guard was used. Nice Catch-22……

The other was the use of the Russian artillery reserve which was not used during the real battle. However if used too much the Russian army counts down in their morale (which did indeed happen)

Obviously those who painted up their corps commanded those and a few who are regulars to the rules had their pick of commands.  Seth and I were the umpires and later commanders; and we had a good number of the players with good knowledge of the rules to mentor the others, so we had very little of the usual rules confusion you encounter in many other types of games at conventions.

Russians:
DavidB with his Tuchov’s Corps and of Sieven’s cavalry
RonP  commanded my Borozdin Corps
StevenN commanded his painted horse of Korff
RodF with his Dokhtorov’s corps
JamesC commanded his Raevsky corps in the centre and his Karpov’s cossacks on the left
BobS commanded his Baggovout’s corps on the Russian right


The French and allies were all painted by me and were commanded by:
BobE with Murat and Ney (he went through all the tutorials and could handle both easily!)
Morand by Keith
Eugene on the left by Lance.
Junot’s Westphalians by Preston
Davout by ShawnMcElvoy
and Pontiatowski by Mark Serafin


The ratio of artillery to troops in this historic battle was the most of any major engagement and so the artillery in this game was truly a killer.  The players soon found that their forces were weakened well before any combat began.  For those who played the rules before, this was expected, but for the couple of “parachuted” players who signed up, this proved not the usual easy-go style of wargame for them and I was extremely annoyed that they had the audacity to whine and complain that “I can’t even do anything!” Or in otherwise, gleefully charge and win. What did they expect?!  For what I and the many other players, understood to be a realistic representation of the horrible blood-fest of the Napoleonic battle. Davout complained that “there is no way I am going to win”  Well, you are in the middle of the battle and facing lots of artillery and must take a heavily defended fortification!  No one said war is fair. Or we have Poniatowski faced with retreating cossacks and a defensive position on a hill, but certainly not admitting that his movement/command rolls were well under average, yelled at me (!) that “what can I do with all that against me!!”  Again, who said war is fair.  Either leave or try your best I respond.   Like I say, extremely annoying and a real buzz-kill to the enjoyment of the all the others who committed a lot of energy into this project.
(footnote: their side decisively won nevertheless….)

opening phase.  

my Polish (Murawski Miniatures)

The game itself turned out to be roughly to the historical form.  The vast amounts of Russian artillery weakened the attacking French, while the French “grand battery” of Davout’s ground down the Russian numbers.
James' Raevsky Corps defending the Redoubt.

Around the Redoubt there was heavy fighting and the French finally took the Fleches (two of the main victory points)
My Russians of Borozdin's Corps defending the Fleches

Murat's Cavalry Corps in full stride.  My version of Murat in the rear (see making of at: link)
Cavalry reserves managed to get into it after the infantry losses gave them the room to maneuver and the clash of Murat’s heavies vs Korff’s horsemen was one of the highlights.

French and Ally cavalry, with Westphalian infantry, advance against the Russian center

The clash of swords!

However, as is the case of many Napoleonic battles the reserves, or lack thereof, would determine the outcome.  It was thought the time had come that the French Guard could be committed and Napoleon released the Young Guard to secure the Fleches and the Guard Horse to support Murat.  Likewise, Lavrov’s cuirassiers were sent to support the middle.  However both failed to engage and it was the hard work of the centre commands of the French to force the victory.
Tolstoy's corps ensconced around the village of Gorki.  It did not move as ordered to the center to support the defence there.  Such is the tide of battle.  However strategically it remained intact to fight effectively another day.

Lavrov's Guard horse dispatched to help Korff in the centre but was not engaged.

With both elements at pip 1, it was a fight to the death for the control of the Fleches

Over on the Russian Right / French Left, the Kolocha River divided the battlefield. (which while not uncrossable, did disorder which has great effect on the troops) Both Platov’s horse (which historically went for a ride into the French Left) was also followed by Baggovout’s infantry corps;  moved over the river and seemingly had a mutually agreeable standoff with Eugene’s large corps.  Observing that “not much is happening over here.  Are you having fun?”  They both said yes at the same time.  So I left them to it.  Can’t complain if the boys are enjoying themselves!
The mutual standoff of the French Left Flank

The "casualties" grouped into their respective commands.  Some hard hit indeed.  Our elimination is combat effectiveness than straight kills.  All will come back to life in a campaign albeit slightly less effective.
Tolstoy’s command was originally assigned but that player unfortunately needed to leave (telling us in advance politely) and it was reassigned. Apparently while “orders’ were given that it move to the centre and while some movement was done, it was largely forgotten in its defensive roll to protect Gorki (another victory point).  Together with the inert Russian Guard of Lavrov and Baggovout’s corps, the Russian Right was intact and was deemed to be able to withdraw without difficulty.  The Russian centre was however destroyed and Tuchov’s corps was on its last legs and Karpov’s cossacks nearly eliminated.  While the French were in bad shape, the battle gave no doubt as to the victor.  The French gave a tired hurrah. A long battle.  As Seth suggested not only are the command morale flagging but that of the players as well.
The centre of the battlefield now very thinly held by both sides.  Hard fought and bloodied 

A quick presentation was given and a couple of artillery models were given to James who held up well defending the Redoubt against heavy attack with his well based figures and his good attitude.  The Tzar model was given to BobE for his help mentoring others and the hard slog in the middle, again without complaint.  He knew what to expect. It was The Battle of Borodino was it not!

Saturday, 21 May 2016

Napoleon's "Catch-22" at Borodino

In the novel "Catch-22" the author gives his character a dilemma: For someone who wants to get out the army he has to be considered crazy.  But anyone who wants out of the army isn't really crazy is he?
This catches us in our lives also.  If you need money you might ask a bank for a loan.  But for the bank to give you the money, they always ask if you have collateral ( in other words - if you have any money!)
Napoleon offered himself the same dilemma: To throw in the Imperial Guard, his last reserves, he first wanted to be assured of victory.  But to gain that victory the Guard needed to be used.

Historically, Napoleon did not commit the Guard as he wanted to have these precious troops retained being so far from France - to no end as it turned out.  But was victory at Borodino obtainable with their use? Perhaps, if Napoleon allows in our replay, we might find out.
The battle in one week.
The French Imperial Guard at the Battle of Borodino represented

Sunday, 8 May 2016

Russian Cuirassiers

The new job is such a time-kill.  So I am really struggling to get the time to paint.  Thus, these and the other units I have done recently have been rushed and suffer from that, and perhaps from a poorer eyesight I must grudging admit.  However I have finally got the last of Lavrov's 5th Corps (the Russian Imperial Guard) done.  These cuirassier regiments of the Emperor's in dark blue facings and the Empress's in rose , were combined with the Guard Infantry to be the "Shock Force" of the combined Russian armies at Borodino. However it seems poor Lavrov had a "nervous breakdown" and thus the corps command was compromised.  It was thus not really directed into the battle in a meaningful way but was committed into minor counter-attacks throughout the battle.  We shall see how this pans out during our re-fight.

The blank patches at the rear of the base is for the attachment of a commander's identifier label.

Thursday, 28 April 2016

THE Borodino fictional character

For those who are into the Battle of Borodino ...and those lovers of classic great fiction and epic cinema ....and will no doubt recognize "Pierre" of Bondarchuk's movie "War and Peace" based on Tolstoy's work of historical fiction.  You can certainly find bits of the film on YouTube.

The figure, originally designed for the famous and usual depiction of the British General Picton and previously painted by me as an American militia commander. But I decided it was worth the little bit of effort to repaint him in the white-ish clothes of Bonarchuk's portrayal.

The figure is close to the costume and the addition of bits of tinfoil (!) serves as his spectacles. I created him up just for the humour of it as he observes the Russian forces in action.


Tuesday, 26 April 2016

Napoleonic Russian Imperial Guard Infantry

The 5th Army Corps at the Battle of Borodino contained the Russian Guard infantry, much of the Guard heavy cavalry and a division of combined grenadiers.  I decided to forgo the grenadiers and bulk up on the guard infantry (same morale strength in the rules so no advantage) which allowed me to create four of the guard regiments.  The guard regimental uniforms are similar but for the colour of the collars and, in one case, the addition of red lapels. Very cool those but marred to some degree with the right-arm-crossed-over-the-chest-to-hold-the-musket pose of all the Warlord infantry plastics.
Speaking of which, these Warlord Russians have a more goose-stepping marching poses than that of the Perrys. As the two are not that compatible together (see my previous review: link  )  I chose the Warlords to be the separate Guard elements.

The Russian Imperial Guard using the older flags carried during Borodino. In 1813 they were issued new individual regimental colours which most war-gamers associate with them

This stand I call the "But for the grace of God go I" as the lone Russian seems to contemplate the body of a fallen French soldier.   Somehow I miscounted and ended up painting one extra figure of guardsman. So I picked the one with an odd downward head position - it probably sagged before the glue hardened - and placed him, and a Perry plastic casualty type previously painted, onto a round stand ( a cut out from a door lock instillation of all things! )  merely as decoration on the table but the vignette seemed to indicate a telling story.


Friday, 22 April 2016

Russian "villages" for Borodino

Do note the quotation marks around the word 'villages' as indeed they are but one building.  However, for the ground scale we are using, the models play the part.

While the villages of Utitsa and Gorki were not a scene of important fighting during the Battle of Borodino, they will serve during the game the function as victory condition points - the side holding them with the superior gain. The Russians have the initial advantage as these villages are behind their lines and thus the onus is on the French to attack and take them.

The models are simple affairs of a foam-core frame covered in coffee stir sticks and thin dowels.
And yes, for the architect muttering before his computer screen about the lack of certain building necessities, I will mention that no windows or doors were added..... the construction thus so much more simple!!
I will just say that any door must be on the opposite wall .....

The "Village of Utitsa" of the Russian left flank. 
"Utitsa".  The Russian Guard unit
provides a scale reference.
Representing the Village of Gorki on the Russian right flank
Again, the newly painted Russian Imperial Guard infantry providing a scale to the buildings which must fit onto a base not much larger than an element's base width.
Obviously these buildings can be used for any 28mm/20mm game and not too overtly Russian but still historical enough to play the part, I think.

Friday, 15 April 2016

Russian Artillery Reserve of Borodino model

The Russians love to have large amounts of their artillery "in reserve" and never more so than at the Battle of Borodino.  Unfortunately its commander forgot his duty, personally leading an attack and got himself killed, disrupting the whole command structure!

Rather than have model upon model of artillery, unrealistically filling up the tabletop,  I thought a more clever way was to have but one model (for the aesthetics alone you understand) and, as we represent the pips of the dice as a battery, to use dice to represent the many batteries the Russians could use.  The pips of these dice then are decreased as they are "moved" to replace the losses of those artillery stands in the fighting.

The two Russian armies which fought at Borodino had a combined 14 foot batteries and five horse batteries which are represented on the stand.  The Horse Batteries are distinguished on this base by the ammuntion box placed near one of the dice frames. One of the "what-ifs" of the game will be the allowance of all the Russian reserve artillery to be used.

The model is the three-horse ammo cart by Perry Miniatures and, as usual from them, nicely done - once all those little flash tags are removed from the metal pieces, of course (sigh).  I added some metal ropes which I had acquired at some point (when??) but match perfectly with the modelled parts on the horses!


Sunday, 27 March 2016

The "village of Semenovskeya" (Battle of Borodino, 1812)

In preparation for the upcoming battle of Borodino game,  I created the "village of Semenovkaya" which was dismantled and burned to provide an clean field of fire so that "only a few walls were left standing".

With this in mind and the playability of large blocks of figures to move over it (as it has no defensive factor) I only made one half wall and left the outline as burnt out rubble.  In this way, the base can be turned to allow the blocks to be positioned unhindered.

Indeed it is more space filler than model piece but will be handy as a reference point for players over the table.







Thursday, 17 March 2016

Russian church, painted

Guilt hit me like a fist as I took a step back from the architectural nightmare I just painted.  All wrong. In my defence, it did not spend much detailed effort on the affair, knowing it ain't going to be true in any event. Serves me right starting by using a toilet roll tube as a support, eh?  However I guess I have seen worse on the tabletop without much discourse.   However, for me the "good scale" of it to the miniatures is actually a bit large for the ground scale.  If I have time I might do the actual Borodino Church.
my newly painted Russian Life Guard Jagers march past

Tuesday, 8 March 2016

Not quite the Borodino Church...

Along with all the painting, I decided on making models of the villages in the battlefield of Borodino ( Bo-rrrrod-knee-o) rather than again constructing paper models. Almost as light, and I could not find any paper buildings I really liked and.... I had this dome...

Let me explain.  About 30 years ago, the vodka maker Smirnoff added for promotion a large plastic Christmas ornament to the top of their bottles in a shape of a onion shaped Orthodox church roof top.  Very cool.  I have kept the thing throughout all my moves, knowing one day I would make a church for it.  Romantic, no?  ( hey, who ever said "wargamer crazy" please refrain from further comments please!)

 I am so far enjoying the building.  My wife says, "Why not a real fence, then if you like building out of wood so much? ".   But she obviously does not know how I go about making these models.  No plans or even thought to it.  Just a few pictures for inspiration and a whole lot of improvisation along the way.  I use many thoughts like: "hmm, if I just fit in another half piece" or "Oops, I guess I'll need to cover that gap by gluing in a extra length" using whatever pieces and foam core sheets and bits I have.

a picture of the early work:
Obviously no architectural engineers were employed. With foam core walls, tongue depressor roof, and an empty toilet paper roll holding up the dome you understand why......

The famous church at Borodino is a fine example of Russian Orthodox Church architecture.  But this ain't it.... but I plan to use it to represent the village of Borodino in our upcoming game when though it is vastly oversized for the battlefield/gametable scale.

Again I must insist that all architects, structural engineers, construction contractors, historical designers and all real builders among you, do not comment or even breath heavily through your nose about the rather dubious style of the model please.  ( that includes you in the back row looking mournfully at the blueprints )

stage two of construction:
Overhang roof and some siding still to be added. 

stage three of the construction:
These few railing columns I have had for over thirty years!   I just knew I would have the perfect use for them someday.....



final primer before painting:


Sunday, 28 February 2016

The Russian army is assembling....

( I wonder if the CIA spy-detection super computer picked up the title and flagged it ? .... )

Anyway,  I finally completed the first two of my infantry corps for the upcoming Borodino battle.  With a ~2000/base ratio, a corps does not amount to that many figures but does look fine on the tabletop.

I painted all the figures in rather large groups according to same pose then mixed them per base. Thus glued, then I painted on the appropriate shoulder board color and attached the correct flag for each regiment representing some which were in each corps' divisional OOB.  The proportions of grenadiers to line to jagers are as close as possible given the large ratio.

One might note that I decided to have my jagers in march order than indeed skirmishing.  If I expand my Russian army ( yeah, it might NOT happen...)  then I have some modified OG models (running at full sprint!) to fulfill those lights elements; but the plastics are lighter in weight.

The 8th Corps under Borozdin:
4 grenadiers, 2 line, 1 jager, 1 artillery and the commander
I found flags for enough regiments to have all with standard bearers (except the jagers which did not carry)


The 4th Corps under Tolstoi:
1 grenadier, 3 line, 1 jager, 1 artillery and the commander
In this case, I had but one standard bearer left and so added the colonel's colour. The other 'command figures' (drummers, officers ) were spread out among the remaining units.  If not enough, they did not get one at all.  A quick view of the mass does not make this evident lack obvious and I think it not worth it to buy the extra sprue or command pack to make it so.

Speaking of the Russian jagers, they can be represented by the usual line troops as they were identical but for their black belts and green facings. (among other minor details)

Only two of the seven infantry corps for the game.  I have one more infantry corps to do: Lavrov's 5th Corps -- and a few cavalry corps --- but the remaining will be completed by other players for the battle and thus they will have the exciting task of commanding their own figures in the game.


Monday, 15 February 2016

Sneak Preview

I am currently painting Russians for the Battle of Borodino game.  Awaiting to complete the Jager units but looking to get the line units all "terrained" up.   Yesterday glued on the line units onto the bases when I had a few minutes.  I show a couple pictures to demonstrate how I do the terrain work.
close up of one of the completed bases with die frame and blank space for a label. For these I don't do a lot of 'shrubbery' as the mats are plain and I want the stands to blend in.


and under the nice lighting of the game hall showing, hopefully, the bases blend into the mat 'ground' in spite of the practical thick bases (to pick up and move the fragile plastics rather than by the miniatures)
A tutorial is at  link   .  The technique is quite simple but I hope effective to give a pleasing image of pastoral field cover and to blend in with the mats I use.

The initial start of the putty cover.   Note the painters tape to cover the label area.  Also the edge of the flag needs to be painted so it doesn't look so paper-y.