Showing posts with label 'Shako'. Show all posts
Showing posts with label 'Shako'. Show all posts

Tuesday, 12 January 2016

Napoleonic Poles vs British?? 15mm fictional battle

Can't resist playing in any Napoleonics game... actually, any miniatures game.  Monday's affair was set up with a nice map for each side and even off-table troops!  Francis brought out the Poles - all of whom I painted and subsequently sold to him last year and his British - some of which I also painted - to defend a hill position.
My old Old Glory 15mm Polish.  The white clad units are the Polish 13th Infantry Regiment who were distinctive from the dark blue uniformed units of the rest of the infantry.  Staring at this photo I realized perhaps why I sold these as the poses are rather strange, looking as they are of running into hurricane strength winds?  

With Kev holding the right flank, our plan was simple as we had the defend orders. I plunked down on the hill and awaited the inevitable charge up the gut by DaveMc., while Kev had to deal with Francis' onslaught.
Francis lining up artillery fire on Kev's British.  My position is in the foreground with the red coat Marines on the hill.

With woods covering my left and centre, with a skirmish unit within to act as a tripwire, I deployed my artillery in front of the hill knowing DaveMc will aim right at them and so soften him up.  Kev had the same idea and so we lobbed shot after shot/dice into the mass of Dave's Poles and rolled very poorly.  Not one shot hit!   Not one.

The loyal allies of Napoleon then overran my artillery - not that I cared at that point as they could not hit anything anyway so no big loss! ~grin~.  However my steady British Marines stopped their advance with a volley and counter-attack throwing them off the hill.  The units of my left then formed columns to quickly swing inward to complete the disintegration of DaveMc's division.
The Poles charging to be repulsed by the steady (from the dice anyway) Marines.  All these 15mm were painted by me and in Francis' collection.

Meanwhile, Kev had to defend against Francis who is a very experienced Shako2 rules player and who gained the reinforcement of the Polish light horse brigade from off-table.  With Kev rolling rather poorly overall, outnumbered and hit in front and flank, his division collapsed.  However as I would have time to establish a defensive posture in time to meet Francis's forces, the British were given the victory.
The right flank action

Shako2 is very much a tactical game with only an overlay of grand-tactical effect (a simple divisional "arrows" indicating direction of attack).  However it does this rather well with easy to remember modifiers.

Good to see my old 15mm boys in action
A"stagger" marker.  Each nation has their own in a "national" regimental flag

Tuesday, 20 November 2012

an SYW "Battle of Bunker Hill"

Another Monday Night game at Francis'.   He wanted another Shako game so I said I would come up with the scenario.  The usual for those boys is 15mm Napoleonics but I wanted to see if Shako would handle my SYW basing and a tough scenario of Bunker Hill!
This battle of the American War of Independence/ Revolutionary War (take your choice), has been on my 'bucket list' of scenarios to play.  SYW troops?  Yeah, close enough.....

The Brunswickers (i.e. the Americans)  were given 10 units in total, 4 as a division in the redoubt on the hill along with a stationary artillery piece (facing the wrong way it turned out), three units forming a division along the fence with one of its units in reserve off table. The reserve was to only come on if a double is thrown with 2d6.  This was to portray the reluctance of many of the militia men to join the defenders through the artillery rounds tossed by the British ships in the harbor.  Of course, Francis "Mr. Dice King" (that is the polite version - he was called other rather more impolite names at the table) rolled the necessary double on his first try and on they came.

To portray the snipers in Charles Town, I gave the Brunswickers/Americans a skirmish unit within the town.  The British historically fired upon the town, starting blazes which forced them out.  I gave the Hessians and Hanoverians which comprised the historical British forces 6 rounds of off-board artillery which was used could have used thus, or to damage the Brunswick/American off-table reserves, but they choose to cannonade the redoubt and roll a darn 6 EACH time for three consecutive turns!  Lost a unit with that.
The Brunswicker officers happy with the troops deployment the moments before the cannonballs start raining down on them.

Kev's Hessians, which made up the first wave of the "British" landings with half of the 12 regular and elite units , massed to move around the backside of the hill/redoubt.  His lone skirmish unit fired upon Francis' skirmish unit and rolled a 6 destroying its target. At the same time Francis (pulling another 6 out of his arse) did likewise!
  Well, we don't have to go through that phase of the turn chart anymore.

Francis moved his units from the fence line, got a few turns moves toward Dave's side of the board when Dave finally rolled the required double and 'landed', moving his 6 units of red-coated Hanoverians (also playing as British) in a great line.  Francis stated: "I wouldn't have moved up if I thought he would have THAT much".  Personally, I was happy as a scenario designer.  Players shouldn't know all.  I didn't tell him what would oppose us (and he actually didn't ask either).

Well, as Kev moved around the hill and my musket fire into his units as they filed past proved totally ineffective  ( lots of sixes were being rolled by every one...except me of course!) Dave directly assaulted the redoubt. One of my militia quality units gainly threw back a couple of assaults but could not hold forever and with divisional morale now demoralized, no reserves, and Kev directly in the rear, the units were lost (surrendered). 

My Brunswick troops happy to be in the redoubt
a look at my Brunswickers under Francis' control (standing in as Stark's command in the actual Bunker Hill battle)
The Hessians advance


Dave's Red-coats (Hanoverians) in the great line. One of Francis' Brunswick units already moving back!
German artillery.  'Beer. Never fire without it.' (yes, yes, the model is not correct for the era)
The assault up the hill. The redoubt was taken after a few more turns.




Wednesday, 14 November 2012

a Monday Night Game - 'Shako' 15mm

Went to Francis' Monday Night gaming session for a 'Shako' affair as he readies himself with practice on the rules.  The White Rock boys are having the big Borodino game in a week or so and they think he is a dice god (he does seem to roll extremely well at times!) so he has a lot of pressure to do well.  It would seem he is tasked with commanding the Grand Armee heavy cavalry - the ones who historically assaulted and took the redoubts - and so is expected to recreate this feat.
Personally I think it is good tactics and knowing how the rules work and his intelligence that is the true key to his tabletop success.  But perhaps when he can actually verbally dictate which dice numbers he or his opponent should get (!) or his ability to get 6s at the best times earns him comments like "Francis, you are a f***ing c**t!"  ,that he is best known.

I haven't played 'Shako' for quite some time, but I seemed to remember most of the key points during the game.  While Francis would play GM and set up the simple scenario;   "Doug, see this chit? Yes, this one on the far side of the table and behind all this large Russian army?  That is your objective and victory condition."
  I commanded my Polish army while Dave set up the Russians; the almost as large as my army, Russians. Well, who said war was fair.  Dave as defender set up first and with very good scouting (apparently!) I knew his exact deployment (other than where his Cossacks would appear and when).  He stretched out his army thinly along the whole line of the table so I ignored one flank, used one command to go up the middle and the other infantry force with my light horse lancers to overwhelm his left flank and so hoping to collapse his line.  It would have worked but time ran out and with one less unit eliminated and still holding the 'chit', Dave claimed victory.

my 15mm Poles advance
the middle units are in white uniforms as the Polish 13th Infantry Regt.  Ex- Austrian attire apparently.
"The General's eye view"