|1815 era Dutch-Belgians playing on the French side! (my plastic conversions)|
|Chasseurs on escort duty|
Also testing the rules was the utter mess of deployment, with the French escorting the wagons and units helping from the town and against Russian forces coming in from all angles from the random diced approaches which inevitably creates a bit of chaotic action. However if this confusion still has the rules working despite unique or challenging situations, then it might survive any test.
|The usual combats in all directions. In this case, all cuirassier action!|
So it was that the game had the wagons almost within range of the town and causing some of the Russian players bemoan the task unaware however that at 8+ activation, the wagons would be hard to move along. DaveMc wanted the cossacks in order to burn and loot (and not just capture) and surprisingly used them ‘cossackian’ style avoiding most contacts but as their real-life counterparts, were a quite the nuisance. The cuirassiers both Russian, under the able command of ChrisO, and French ones, were hard to kill, and the lancers with their ”pointy-stick” bonus had a big punch. The lights and hussars, with greater movement rates, could dance around ( or should!).
|units are standardized 6 figure units|
|Russian overhead perspective with ChrisO's view of the battle|
The wagons, safe for a while, but with French losses and little movement, they inevitability were captured or in one case, burnt by cossacks.
|This, and the following pic, shows an interesting combat three of my Dutch-Belgian units against one Russian cuirassier formation. As usual, my dice again profoundly fail me and the armoured Russians prevail...... !!|