Tuesday, 11 April 2023

new Napoleonic "reinforcements"

 While I would love to add these to my beleaguered Russian Napoleonic army as reinforcements in the current campaign I am engaged in, they will need to wait for later games,  but do form the basis of Baggovout's Corps at Borodino.  While the Russian infantry uniform had possibly only the shoulder strap color as the only major difference between regiments, the flag design is the main feature denote his formation's regiments (for those regiments of mine which are lucky enough to gain a flag if I have one available!).  Each of these stands represent a brigade and are represented by one of the regiments within that formation. 

The French of the Russian Campaign also gain reinforcements in the form of the red-coated Swiss of Oudinot's Corps, which, while it did not fight at Borodino, I did as I love the color red and they have been on the bucket list to paint.  The Perry pamphlet enclosed in their earlier war uniform plastics box is an excellent reference source.  Each of the Swiss regiments had a slight difference in dress, not only in the facing color but of the different plumes and distinctions of their voltigeurs and grenadiers to make painting interesting (and longer).  The pamphlet also has information on many of the other nations and French formations wearing the open lapel tunic including the Italians, white-coated French regiments, the Paris Guard in Spain among others as well as flags for many regiments. Even if you don't do plastics, ask for the sheets from a friend who does!



Sunday, 9 April 2023

an Austro-Hungarian Landwehr action

Brought out my only "Austrian" Napoleonics for a quick solo game,  The "Hungarian Militia" are now sporting proper shakos while their former headdress of corsehuts hats now are adorned by the "Austrian Landwehr" wearing grey uniforms. The scenario was simply to have the French get to the brewery, load up the wagon full of beer and get back down one of the roads. The Austro-Hungarians were to approach from the east to stop them from doing so.

They are up against my dismounted French Dragoons.  I wanted to use the dragoons on the table as I recently added a horse-holder group from Brigade Games.  As not sure of the compatibility with the existing Perrys ordered only one group; and while the uniforms are early vs late war, the sizing is close.  

The discouraged French dismounted dragoons (indicated by the newly dug grave marker!). Showing the Brigade Games horse-holders 

The rules I made up on the fly, were a simple 6+ activation with 6s hitting or combat, with units in cover needing an extra hit to kill and the Landwehr in close order 5,6 =hit in close combat.  This simple system worked well as I couldn't be bothered to put down my beer to find the proper rules. 

The confident French marched from the west while the sweeping advance through the woods on horse quickly stalled from good musket fire from the Hungarian militia along the wicker fence line forcing them off their horses and into cover. There they would remain pinned.


The other south unit of  Hungarian militia also kept the French elite company pinned. The Landwehr urged on by their aggressive officer on horse, moved down the road from the east in close order (their permanent formation as I have the miniatures in very close together on their bases!) to charge into the dismounted dragoons and put them into flight.  The other French lost heart and the Austro-Hungarians celebrated a grand victory. 

As it was the Austrian Landwehr unit's first battle being newly recruited and all ( in other words: painted), it was indeed a surprising outcome.

Austrian Landwehr in close order down the road. "Victory is at hand!"



Algerie 1834



For the French Zouave Player:

You are Lt. Hans Neinschiese of the 2e Zouaves.  Due to Berber activity and lack of ammunition and food, you were forced to abandon your outpost and make a move down the valley to the safety of the fort but were halted at this small village of El Nowar.  You had a volunteer with a message of your plight go to the fort but chances were slim of his success, however you hear the sounds of gunfire indicating help is on its way.

You may have limited action however due to your fatigued state of your men and their lack of ammuntion.  Thus you activate any moves with an additional +2 on the dice; can only fire on a successful activation four times; and cannot activate any charges.  If on the path, you gain 4” of movement.

Units within the baseboard perimeter of the town offers an additional stamina point.

The game to last to “night fall” The French must either have all units move back to the start point of the FFLor all units must be within the perimeter of the village for safety.

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The Zouaves in the village.  The rather crude buildings made from cork sheets.


For the French Foreign Legion Player:

You are Capt. Francois D’Mathie of the 2e ER.  A bedraggled volunteer of the 2e Zouaves , has given a message of the plight of a contingent overwhelmed at the El Nowar outpost and the commander has tasked you to offer a rescue.  You are to take 2 companies and a train of ammunition and food up the valley.  You must link up with the Legionaries and return with them. 

You have 6 rounds of ammuntion per unit. While designated for the rescued, you can break open the ammuntion boxes of the mule train for up to an additional 12 rounds of ammunition.  The unit resupplied must be adjacent to the mule train to be re-supplied.  

The wagon has the food for the rescued and must be protected.

If on the path, you gain 4” of movement 

Having much elan, your Legionnaires can activate charges against known Berber positions with an additional +2 modifier on your roll. 

The game to last to “night fall” The French must either have all units move back to the start point of the FFL or all units must be within the perimeter of the village for safety.

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Using TMWWBK rules, KevinA, PeterM and myself as the Berber leader 'I Bin a Badhi' gave my French of Algeria 1834 a go.  The French in 1830, still uniformed much as they had in the Napoleonic wars, sought to colonize the north coast of Africa and fighting practically never ceased until 1964 when finally relinquishing control.  Early on the French incorporated native elements but the Zouave contingent soon became primarily European in nature but still retaining the native dress which soon would become so beloved by American volunteer units in their civil war. As this is the early years of the occupation, I employed Victrix greatcoat plastics with modifications to show the Foreign Legion uniform before 1840 at which the belly box was in vogue and thus lack of crossbelts would render these figures out of date.  
While I do have some Berber type figures on foot for use against my other 1920's style Legionnaires, I have not gained any appropriate types and so use hidden markers.  They activate as usual to fire but do not move. If attacked, a dice roll determines if they stay and fight, or evaporate off the table.
The Legionnaries Grenadier company (top) and Voltigeur company (bottom).  At this early stage, French still had differing companies within the battalion and so coloured epaulettes.

Smoke from the 'shrubbery' has a small group of hidden native musketeers firing at the grenadiers. 

The small groups of hidden Berbers in this game had the French stymied and hard pressed to stave off disaster.  

"Battle of Pont Heinz"

 The battle is named for the bridge in box 57 of the campaign map in Peter's 'One Week Campaign' Napoleonic clash with Craig taking the French, while allies KevinA takes my Prusssians and I control the Russians (combined as the "Ussians").  This was the first and so far largest of the clashes which had high hopes for the Russian commander to pincer and destroy the bridgehead over the border river made by the French Guard and Ney's French Corps.  

While very familiar with these rules (as I helped to create them...), I have no command success with them, having a combination of, let us say, no subtlety in my tactics and bad rolling with the dice. "If I didn't have bad luck, I wouldn't have any luck at all!"  Needless to say, with the good management of his forces, including having Poniatowski's Polish Corps come to flank my left hook by Tuchov, and having all my artillery eliminated by the accurate French counter battery fire, the Russian heavy horse broken apart and my infantry thrust to the bridge halted, essentially the Russian army was destroyed on the first day.

Poniatowski's Polish made from Muraski Miniatures and Victrix greatcoat plastics with 'campaign' caps from their Guard Lancers pack. I also created a French uniformed Polish brigade with brown trousers and white cap covers as the 4th, 7th, and 9th Polish infantry regiments were recalled from Spain to form a brigade in the 1812 Russian invasion.  The leader himself is a partial creation by me, as are the hussars in the back. 

Peter uses coloured discs to denote losses either permanent (reds) or temporary for Campaign purposes (blues) which can be recovered thereby allowing forces to be available albeit weakened for later engagements. 

However, I still had my 'end-around' attack in which I send Borozdin's Corps on a roundabout two day journey to attack the French capital from the north.  Strategically I was hoping to either a) take his capital by surprise,  b) capture and hold a town for campaign points or c) and, more likely, have some of Craig's reserve formations move away from the Prussians there by allowing Prussian success in the main theatre of action.  This plan worked too well as the French moved Milhaud's Heavy Cavalry Corps and the Imperial Guard Horse (!) against me. While holding off directly attacking me during the latter part of day two at the important French crossroads town, his horse artillery was active while all I could do is form a defensive perimeter maneuvering slowly as my die rolling (of course!) was always low to prevent too much activity - blame it on bad Russian staff work?  

Craig also cleverly moved the Italian Corps onto my rear in the morning of the 'next day', cutting off supplies (thus my important ability to recoup attrition losses) thereby completely destroying the surrounded Russians.  While the strategic goal was only partially achieved having some of the Italians hurt, so ended the Battle of Quartre Jambre.  

The campaign continues with the Prussians engaging the French