Monday, 21 September 2020
Armoured vehicle "prototype"
Thursday, 17 September 2020
a 'Gain the Hay' Campaign engagement
…despite two small ‘victories’ against the French in the previous 'few hours of this campaign' played out using the Osprey "Rebels and Patriots" by WillB as the French CO, the Nassau forces (historically a small German state adding its military force to Wellington’s Allied Army in 1815) had decided to fall back to this picked second position defensive hedge position beside a small woods to protect the hay of the nearby field from French use…
| The French dismounted cavalry advance against the Nassau defensive line along the hedge. The Nassau Lights are in the woods off-camera to the right. The hay stacks can be seen in the distance. |
The French...well, me actually...decided on the direct approach, to forego any firing as their carbines were less effective and not having the range of the Germans and their muskets, and lead with his two weakened dragoon companies; with the under-strength Elites - from previous casualties- on the right to face the Nassau Lights ensconced in the woods; and the 'foot' cuirassiers positioned close to the rear to be the ultimate fighting force to penetrate the Nassau line at the hedge. |
| The assault goes in |
| The cuirassiers are in morale trouble indicated by the heavier strapped knapsack marker indicating permanent negative modifier and the plainer knapsack of a second negative. |
His elites were met with strong musket fire and quickly put hors-de-combat. The other French units advancing until, as a body, they all halted. (for all three units I failed their activations); however, the German musket fire was very ineffectual during this time (my 36 dice with no hits at all!).
While the dragoons finally took the low hedge, the Nassau 3rd Line Company calmly and without disorder, put a volley into the poor dragoons, all but destroying them. The remaining French were forced to concede due to casualties sustained overall, and had to withdraw.
Their horses will not dine on the hay tonight.
Monday, 14 September 2020
Foot Cuirassiers
No big write up. Just a test of the new Blogger interface....
My French Napoleonic dismounted cuirassiers - converted from Perrys plastic offerings of the dismounted poses from their Dragoon box set. A photo shot of the foot cuirassiers, most of whom are without their heavy armour.
Saturday, 12 September 2020
1815 cavalry photos
Some shots of my cavalry from the 100 Days/Waterloo Campaign
All are plastic Perrys [with the exception of the Dutch horses which are Fireforge medievals] and with the Dutch and Belgians heavily converted by me.
Trying to come to terms with the new Blogger interface. However I did discover new edit tool which allows type directly on the photo. Very old, but new to me ...I am still a Luddite I must admit.
Sunday, 6 September 2020
Losing My Head(s)
Solo WaT in Japan
Saturday, 25 July 2020
Bringing a ‘faust to a tank fight……
“What a Tanker!” is a unashamedly tank vs tank game.
However, wargamers being wargamers, can’t leave well enough alone and many have done much work to expand upon the original premise to include anti-tank guns and anti-armour infantry weapons. While I have done so, I was surprised to discover that even the Two Fat Lardies authors have also done their own version! [ LARD Magazine 2019 ] Their rules had the panzerfausts/bazookas stationary while I have gone the 'more traditional ' route and play the mobile infantry carrying blasters of tanker hell more in tune with the original rules.
As a play test, WillB was given my 3D print Matilda II - a Lend-Lease provided by the British, while I played the late war Germans. These are Warlord plastics painted by me recently and armed with the always popular panzerfausts for hunting the lost tank in a Russian village.
Because of the need of certain dice at certain times …and that not happening… it does mean the infantry don’t necessary have free reign and indeed at times became the hunted. At one point the Matty rounded the corner of the church almost running down one of the Germans who was frightened stiff with fear (he did not get any ‘move’ or even ‘fire’ dice at the time). The tank could not move any further unfortunately and the German finally turned and made his escape.
It gives me the opportunity to have the late war enemy tanks on the table without the need for me to build an additional tank model to face them ;))
Thursday, 23 July 2020
more Opolchenie
The Opolchenie are Russian militia which served in the Russian armies during the Napoleonic Wars and were especially prevalent in 1812. While mostly engaged in engineering (...digging) field fortifications but some 10,000 were said to be under arms during the battle of Borodino.
With that in mind I made two elements for our game of that huge battle a few years ago.
However I was given some more sprues of what were Warlord Prussian Landwehr (1st Ed) so I decided to add a third more to my militia force. It would take only a bit of scraping removing all the "Prussian" bits and putty adding to some of the pants for the fuller Russian look and of course the full beards as shown in contemporary illustrations.
Friday, 17 July 2020
Napoleonic Baggage.
“Napoleonic baggage” is what he brought to his marriage to Marie Louise….
…or perhaps the necessary wagons on which an army must exist.
Needing models for both the grand game and the newer smaller focus of all-cavalry actions, I based both horse and wagon onto thin bases, but then created the thick bases of the grand game for attaching them temporarily.
These are my Dutch-Belgians of the ‘Waterloo Campaign’. The horses are Essex, the riders plastic conversions, and the wagon is of MDF wood from Warbases.
| The double team looks better for the smaller scale game while a single team - below- is more representative in the larger scale game |
Wednesday, 15 July 2020
Scrap Iron
A tank model with this much damage is just scrap
My friend WillB builds his nice tank models then kindly donates the left over bits to me. This time parts of a German panzer including a partial turret and hull. From those I glued on any and every bit or piece which he left on the sprue. The gun really sets off the model sagging as it is. I hope the whole image suggests a massive internal explosion.
The model is for my Russia winter 1941 theme for What a Tanker and will be a ‘terrain piece’ for the vehicles to move around or hide
Saturday, 4 July 2020
a 20th C. Roman infantryman....
Inspired by a friend’s inventive mashup of Landsknecht armed with a MG34 WW2 machine gun (!) and images of modern soldiers with very Imperial Roman looking armour of which I have always wanted to create, I have done my own plastics mashup of a Imperial Roman (c. 100 AD and an Imperial Japanese infantryman WW2 (c. 1940) both by Warlord Games.
Obviously the armour - the famous Lorica Segmentata must be shown - heck, not Imperial Roman without it - as would the helmet which I smoothed of details to get a slightly more modern look. Steel colour was used but a more modern dull green could be effective for more current looking soldiers. Two more quintessential Roman items are the ‘caligae’ [army sandals] and the ‘baltea’ [ the dangly straps in front of, well, the dangly bits ]. Both these were kept, but the main uniform is early 20th century. The Japanese uniform has a long tunic covering the rump which was about the same length as the Roman one thus I painted in a dull red which is over the long sleeves and trousers painted a modern dull colour. As this uniform is from the 1930’s/WW2, I did not go for a baggier camouflaged version and so left the puttees which are painted in buff so giving a leather bound look instead (something picked up from the barbarians in the intervening years?).
Fun little project.
The large amount of plastic Romans I have might still be “amended”. Looking toward making them the “Lost IX Legio”. Lots of skeletons, mangled limbs, dead flesh and rusted armour. That could be an army. Now to get some bits and parts.
I have cheated a bit and already created a ballista crew from the few skellie bits I had at the very bottom of a box for some reason….
Thursday, 18 June 2020
Waterloo Day!
It is June 18th and in tribute to the holiest of days for the Napoleonic fan [ ironically, as it the anniversary of the start of his final political defeat ] it is usual for the wargamer to show his Napoleon model or complete a re-game of the battle or some such. However, I thought I would show some of the ‘unknowns” of the battle : the Dutch-Belgian Cavalry.
| My Dutch-Belgian Waterloo contingent |
Now any casual Napoleonic military historian knows of the heroic charges of the French horsemen led by Ney to confront the Allied infantry in square; or the charge of the Scots Greys immortalized by a dramatic painting by Lady Butler.
But, but, but there were a whole lotta other cavalry at the battle - or at least that is what the orders of battle show us. What about them? Well, for starters, the winners get to write the history as the saying goes and the Duke of Wellington, being the winner - OK, then, on the winning side - made damned sure the British were the winners. Oh sure, the Prussians many have helped but calling the battle “La Belle Alliance”as suggested by Blucher? Certainly not, when a nice English sounding town name of Waterloo was only a few miles away. However fully a quarter of his army was German, and he did not even mentioned the numbers of Dutch and Belgian soldiers he offered to the gristmill of combat. It is to those unsung which I offer photos of their cavalry units I made from plastic. [ mainly 28mm Perry, but some on Fireforge medieval horses and details from various components ]
| The 3rd (Dutch) Carabiniers |
The 3rd (Dutch) Carabineers were in Tripp’s Heavy Cavalry Brigade and while many illustrators have suggested they wore a rather impractical large bicorne headdress, Dutch historians suggest they might well have had the the elegant metallic helmet often shown with the more popular 2nd Regiment.
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| The 2nd (Belgian) Carabiniers |
Next up are the 4th (Dutch) Light Dragoons of Ghigny’s Brigade
| 4th (Dutch) Light Dragoons |
Anyway, they are a handsome lot and pretty on the table.
Lastly we have the 5th (Belgian) Light Dragoons who are recorded in combat at Quartre-Bras earlier in the campaign against the very similarly attired French 6th Chasseurs also in green and yellow. Reforming from that combat - or retiring or retreating or routing - all depending upon the narration given, were unfortunately fired upon by friendlies due to the uniform resemblance. But we know they fought as did probably all the other Dutch-Belgian units and they certainly will in my future Waterloo tabletop battles.
Sunday, 14 June 2020
Battle of Sedgemoor refight
| Rebel's 'Red Regiment' facing the Royal Scots with plug bayonets installed. |
With the alarm as the key, I had WillB as the Royal commander roll 1d6, 6 having alarm early so the Monmouth forces would have much distance to travel allowing the Royals to redeploy, move or await their cavalry and artillery support to arrive (these take much longer to form having saddles to harness and limbers to attach). A roll of a 1 would mean very little warning was given and the rebels would be at the Bussex Rhyne (Rhine) a shallow dry irrigation ditch which was a pivotal terrain feature of the battle directly at the start. Of course, WillB rolls his good dice and I start, as Monmouth, at a great distance to the Rhyne.
| The Red regiment supported by the Blue Regiment cross the Bussex Rhine to face the Royal Army |
During this refight using a mash of Lion Rampant and The Pikeman's Lament, 'Rampanty' rules, the Rebels did make a show of it, perhaps a bit too much as both the Foot Guard and Dumbarton Regiments collapsed under the pressure of the Rebel onslaught, but to compensate for the very few figures I have for Monmouth's civilian forces, I upgraded them. Their numbers would be added to only should any early units be eliminated so offering recycling (and given a new color of flag!)
One thing about any of the Rampant rules is the activation - or lack their of - for your units can offer much fodder for the narration of the battle. Frustrated by the lack of action by the Royal Guard of Horse, I offered the explanation that obviously their colonel was still fluffing his wig and will present himself to lead the regiment once his damnable page would find the correct uniform! It was another three turns before the correct uniform (read: roll of the dice) was found.
In another instance, WillB ordered "a shuffle to the left" by the Coldstream Guards. "What the hell order is that?!" must have been the response by their officers as no move was made (another failed activation)
| The late arriving 'White Regiment' (the destroyed Red Regiment with a new flag!) is ready to face the Royal Army. Monmouth mounted beside them is not so sure... |
Speaking of dice rolling, both WillB and I seemed to make a lot of double 6 and double 1 rolls for activation early in the game both offering good and bad things to happen. So many that we noted each time we would roll these results - 11 times in total! [ for the record WillB at 5 double-sixes, 1 double-ones, myself at 3 double-sixes and 2 double-ones ] At one point early in the game a fully 1/3 of our rolls were one or the other of these results! ....'usual' rolls are not our style....
Nevertheless the Royals finally prevailed with the final rebel unit surrounded and captured so allowing James II to keep his throne for three more years
These figures painted back in early 1990's have been patiently waiting for this game. I finally got a go at it. My wife might now say I can again put them back in the boxes for another decade or so....
US "Pony Wars" Cavalry
More recently a friend decided to open up his imaginary 1920's "East Indian" campaign i.e. that of the sub-continent of Asia, to those locals interested in playing (eventually). As humour, I offered the following "historical" explanation to how a bunch of American c1870 horsemen became involved in a war fifty years and half a world away:
Battle of Hampton Roads ..again....
| The Merrimac (yes, not the bloody CSS Virginia thank you!) |
| The pencil drawn rivets shown to good effect. The turret is a wooden liquor bottle stopper - to scale (~ 1:200 ) |
Designed to 'feel' like the historical battle i.e. lots of shots, not so much effect and with only a few 'critical' occurrences, the game certainly fills the bill, and can be a bit frustrating (no doubt also to the naval gunners of the battle) how our carefully aimed shot can bounce off the armour of your opponent with the frequency which is hair-pulling. Fun stuff. At one point Will rolled his defence dice and declared "Don't bother rolling, you can't hurt me..." Yeah, fun stuff. It takes patience and a slow whittling away at the enemy's strength. The real battle lasted over four hours.
| WillB adjusting the turret of the Monitor. My rather crude and very un-mathematical template is beneath. |
| The two ships make another pass at each other. The ships tend to do large lazy loops around each other --as did the original combatants. |
But in all fairness, karma did go both ways and the all-important 'critical hit' had his pilot house out of action and thus the Monitor was out of control for a period of time. Now of course it was moving slowly (and slowing each turn) but, by luck, drifted just out of line with all my guns (the Merrimac did/does have several blind spots) and I could do little as I was already dead in the water! His turret still could turn and with a final, point blank shot did enough damage to have my worn out crew surrender their ship (no more command dice).
| Ramming at a snails pace does little effect and the two ships merely rubbed against each other at one point during the game |
The making of the ships is described here: my previous post
Measuring Template
(rather fuzzy photo to start things...)
| Photo 1 |
| Photo 2 |
| Photo 3 |
| Photo 4 |
The templates are made from thin plastic sheets and I have made extras for all the lads (when we next meet..)
You might have noted the poor dead French infantryman on the template. He is there merely for decoration! I had a few left over from the Perry Dragoon Box. I used the British ones as 'rough ground' for the game, so thought to be fair about it....











