Tuesday, 25 September 2018

Escort Duty


1815 era Dutch-Belgians playing on the French side!  (my plastic conversions)

Surprised no one wondered why cuirassiers, hussars and all manner of horsemen were tasked to escort wagons but such are questions best unspoken when a scenario must be designed with only a vague idea of the number of players coming.  However the “escort the wagons” is always a good option for any era.  As the game was another “pley-test” of  “Hussar Rampant” it was all horse using every painted unit available, both my French and Dutch-Belgians and WiilB’s borrowed Russians and French Dragoons, giving the 8 players three units each.  This was to be the largest of the games so far at 24 units on the table.
Chasseurs on escort duty

Also testing the rules was the utter mess of deployment,  with the French escorting the wagons and  units helping from the town and against Russian forces coming in from all angles from the random diced approaches which inevitably creates a bit of chaotic action.  However if this confusion still has the rules working despite unique or challenging situations, then it might survive any test.
The usual combats in all directions.  In this case, all cuirassier action!

So it was that the game had the wagons almost within range of the town and causing some of the Russian players bemoan the task unaware however that at 8+ activation, the wagons would be hard to move along.  DaveMc wanted the cossacks  in order to burn and loot (and not just capture) and surprisingly used them ‘cossackian’ style avoiding most contacts but as their real-life counterparts, were a quite the nuisance.  The cuirassiers both Russian, under the able command of ChrisO, and French ones, were hard to kill, and the lancers with their ”pointy-stick” bonus had a big punch.  The lights and hussars, with greater movement rates, could dance around ( or should!).
units are standardized 6 figure units
Russian overhead perspective with ChrisO's view of the battle

The wagons, safe for a while, but with French losses and little movement, they inevitability were captured or in one case, burnt by cossacks.      
This, and the following pic, shows an interesting combat three of my Dutch-Belgian units against one Russian cuirassier formation. As usual, my dice again profoundly fail me and the armoured Russians prevail...... !!   

10 comments:

  1. Good stuff, Doug! Great looking game, and the 'hussar rampant' idea sounds very interesting.

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    1. All the fun without the infantry getting in the way!
      Good to hear from you!
      cheers

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  2. Very striking. That river looks fantastic, as well.

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    1. Usually I have some lichen bushes to make it a little more realistic but didn't want to have loose bits left over on the host's new mat!

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  3. Lovely images of beautifully painted horsemen, Doug. I commend your continued play-testing of adapting LR to Napoleonics. I've returned to Black Powder, but I have to admit cavalry plays second fiddle to infantry with those rules.

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    1. Just as the knights in Lion Rampant are fun to charge around with, the fun continues in HR but with much prettier uniforms!
      We don't worry much about true tactics and such, just get the right die roll to charge.....
      cheers Dean.

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  4. Lovely looking cavalry and sounds like a fun game!
    Best Iain

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    1. Again thanks for the kind comments. Fun and a bit chaotic but that is what was wanted in this case!

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  5. "Get those wagons in a circle..."
    What a fun scenario and a great way to 'blood' those new Dutch-Belgians. It looked as if they were going to avoid the debutant's curse... until that last mêlée!!

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    1. Oh, James, you can NEVER avoid the first-time-in-play-the-unit-will-do-poorly result of miniatures wargaming!

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