This Napoleonic battle of 1813, was the second largest of the wars. Our developing ‘big-battle’ rules is specifically designed to play these massive affairs but even these are challenged by the size. However, the Allied command conveniently did not utilize large portions of their numbers and to fit it comfortably into a single game session with a convention table restriction and time restraints, I reduced the element numbers by some third.
As with the dedicated group enjoying these rules, the players each painted up their own command with a common basing which really helps with the look of the game increasing its ‘visual continuity’. We had DaveB with his commands of Mortier (the French Imperial Guard foot) and Ney (the Young Guard), St. Cyr by James, all the Austrians done and commanded by Seth and the remainder filled in by myself.
viewing from the index area of the above map |
As I gave myself the “adjudicator” task, I was not intimate with all the actions of the game, moving from one small judgement situation to the next, but the game kinda followed history compressing the two days into one. In the game, as on Day One, the Allies attacked in the middle forcing the French back to the artillery emplacements before the city. However, the French sprang back, in this case with good artillery support as per Day Two of the historic affair. On the French right flank, BobE commanding most of the French cavalry with infantry outnumbered the Austrians who were separated from the rest of their army by a rain-swollen river crossable at only one point at Plausen. Historically the Austrians were severely defeated in this area…as were the Austrian elements on the tabletop…
Marmont's French move to destroy the Austrians. Elements of my French army. While mine, the following photo shows four different painter's collections in action together. They look good together. |
the action in the centre and in the distance the Allies right/French left flank. |
On the French left flank, DaveB, used the advantage of the French Guard elements to push back the Russians under Ian and Prussians under BobS to their breaking point.
See DaveB's blog post and his activities during the game/battle at: link with a very well written account.
We ended the game without the need to have the obvious happen having those commands inevitably rout off the board so ending with the situation very close to the historical battle.