Wednesday, 12 April 2017

Katana Rampant reprise


Katana Rampant - Lion Rampant with hand gun addition

Whoa, after three days of a wargaming convention I host another game with FrancisM’s boys the next day on Monday to make it four games in four days.

The scenario is a simple one with the Takeda having captured the personal standard of Okudaira Sadamasa who wants it back. (I didn't want to repack so simply used the same as I did on Friday!)

I use the stand of musicians and the standard bearer which I painted but which have no real use within the rules, into the scenario along with the new raw bamboo mantles which gave the protectors of the captured flag some defences.

The game was an introduction of Lion Rampant to the group who were ‘amused’ by the activation - or lack thereof - of the many units and the dice luck - or not - by others.

In particular was the continual activation of his teppo by FrancisM - usually a difficult proposition by the slow firing hand-gunners - yet his total inability to hit with them!  In five straight rolls with six dice each,  he was unable to roll a 6 and thus unable to gain a single hit with 30 dice!  His target was another arquebus unit but in this case ChrisO was unable to actually activate his unit to fire at all!

But, yes, some fighting did occur.  Including when I bravely (foolishly) ran out some peasants out of a house where they were hiding. This was to give them the idea how bad troops play against good troops within the rules.
 The Takeda commander of the nearest unit assumed they were hostile and immediately ordered bowshot into them.  I asked if he knew if the peasants were hostile or friendly as indeed I did not say one way or another as I simply moved it from the building. Somewhat taken aback “CokeDave” fired nevertheless.  The peasants charged in, and then ran away…..
the Japanese peasants "come out to play"

8 comments:

  1. Beatuiful figures. This variant seems a lot of fun and makes for a very nice looking game.

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    1. It is a strictly Lion Rampant game (Foot Samurai = Men-at-Arms, Ashigaru as Yeomen, etc)
      The Teppo (arquebusiers) are 6 strong, have a 7+ activation, roll only six dice to hit on only a 6 but all target armour is 1 only. The result is slow firing but usually deadly hitting. Except this game of course!

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  2. Beautiful figures, great looking game!

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    1. Thanks for the kind comment.
      More pics in previous post. Good figures usually bring out a better effort.
      cheers

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  3. Whoa! I just calculated that the chances of Francis failing to get a single hit with his teppos is about four in 1000. Did he buy a lotto ticket this week? BTW: Sorry I didn't get a chance to play this one at Salute -- I was running a TMWWBK game at the time. Maybe soon? Cheers, KevinA

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    1. Whatever the odds, he was surely complaining about it!
      And I was wanting to get into YOUR game but hosting mine! The way of conventions
      Yes I will host more of these games in the future.
      cheers

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  4. Wow, great looking figures and game, Doug. I think LR works great for these smaller battles. BTW, some of the mounted samurai look like Kingsford.

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    1. Dean,
      yes, the Lion Rampant rules do work well and players can understand them quite quickly for a good convention game.
      All my Japanese of this era are indeed Kingsford including the mounted boys. Very nice figures and nice to paint. The exception to being Kingsford are the peasants which are Perry peasants and ikko-ikki. Slightly smaller and lighter heft but not noticeable on the table.

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