Monday 30 April 2018

Battle of Ath (fictional)

The third battle of the fictional100.5 Days Campaign.
The Prince of Orange with his Dutch-Belgian aide. (Perrys)  Nominal commander of the Allied effort.  His tactical advise was not heeded but probably should have been.  The small independent Allied commands suffered as a result.
The Prince of Orange was nominally in command of the contingent of the Allied army consisting of the Dutch-Belgian divisions of Perponcher and Chasse, along with the British and Hanoverian brigades of Alten and British and KGL brigades of Clinton together with Ponsonby’s Heavy Horse. He was ordered to attack the seemingly small contingent of French sitting on the village of Ath.  Through intelligence confusion, it was thought the French were that of d’Erlon’ infantry and the weaken Exelman’s heavy cavalry corps from the battle at Leuze but it was indeed the corps of the determined Vandamme and Kellerman’s heavy horse ready in a defensive position holding Ath.
The early French movement by Kellerman and Quiot's Division to the left.
The early Allied advances.  On the right, already Perponcher's command is failing.  Ponsonby's small but strong British horse can be seen to his left wearing red coats and the Union Brigade's Scots Greys noticeable on their grey mounts.
Chasse's militia with orange flags are moving purposefully to the village of Ath (upper left of the photo).  Alten's command in line in the centre with Clinton's small contingent behind.  They would make no headway against the fire of the French guns (deployed on each side of Durette's division in the middle)
Given his military record, the Prince of Orange, offered no command assistance due to the experienced British divisional commanders stubbornly would not heeding his advise not to attack such a strong French position and numbers.
 [Ed. Note: I rolled for this eventuality as, while I had laid out the battle and even had DaveB’s agreement to the French deployment, I actually felt the Allies would not win such a game and so wanted to withdraw but was out-voted by the dice!]

Perponcher on the Allied right was to advance forcing Kellerman to counter thus giving Ponsonby and the British Heavies and chance to counterattack with advantage.  In the centre, Alten would try to pin the French centre with Clinton following up.  Chasse’s weak division of Dutch-Belgian militia would serve to pin the French force of Donzelot’s division in the village.
Chasse's Militia advance.  The figures are plastic conversions made from British bodies and French arms and packs!
Rather poor command by Perponcher this day (my poor dice rolling of his command PiPs throughout the game…) had his command already strung out and his rather strong artillery contingent was hurt as Kellerman’s horse artillery deployed far to the front, playing upon the limbered artillery and destroying two batteries which prompted Perponcher to deploy them too early.
Belgian line of Perponcher's command.  Plastic conversions by me from Perry British bodies, Victrix French arms, with Victrix British heads and one of Prussian. Packs are French.  The shako plates are close enough for me to be untouched. "Button-counters" might disagree.
On the Allied left, Chasse’s small division was better handled and immediately assaulted Ath as more to avoid the worst of the French artillery canister fire than in engaging in the urban fight.
However they found some success and fought tooth and nail with the veteran French within through most of the day only to be spent by the early afternoon.
Kellerman (the lone cuirassier wearing the bicorne hat - left-center) directs his cavalry. The green flag on the base is our command 'step-down' indicator which represents a half pip on the black die on his base.
Kellerman’s Horse made slow progress moving to the left against Perponcher’s Dutch-Belgians which held up the French infantry reserves of Quiot’s Division moving to that sector.

Ponsonby was observing these moves but was unwilling to move toward the French guns.  The French numbers in guns would tell in the battle and would influence much of what happened in the battle.  The early success of the artillery already weakened the Allied artillery strength concentrated in Perponcher’s command and the Allies had very little elsewhere to counter the French numbers.

Because of it’s concentration, the Dutch-Belgian artillery did have some success, notable singularly causing the loss of a cuirassier element but Kellerman’s command shrugged at that morale loss ( I rolled the required 6 on the command morale!) and continued to harass the Allied right flank commands.   Perponcher’s infantry was forced into square but some already battered, succumbed to the French horse.

In the middle, in face of massed artillery fire, Alten’s Division sustained heavy casualties and decided to finally heed the PofO’s opinion and turned his command away from the French guns’ canister range. Clinton, behind Alten, halted and thus the Allied attack in the centre faltered.

Ponsonby’s horsemen wanted a chance to attack the French dragoons and to perhaps grab victory however unlikely (I rolled for the likehood than that of a controlled withdrawal…very realistically given the British cavalry’s historical record!) However the LifeGuards failed to defeat the French veterans and the Union Brigade wisely did not follow but held.
the last important combat of the battle between the British Life Guards of Ponsonby's command and the green clad French dragoons of Kellerman.
At this point, the battle was very much in the French favour.  It might be noted that the brave Alten brought forward his only viable brigade to support Ponsonby’s failed attack of the French left, but Perponcher’s contingent was now spent as was Chasse. Ponsonby withdrew the rest of his horsemen to be prepared to play rearguard along with Clinton’s fine division unhurt in the middle but unable to make any impression on the main French force.
Kielmannsegge's Brigade of Hanoverians.  Each of the different uniforms represent the individual battalion sized regiments which constituted this formation during the historical campaign.

In the late evening, Allied elements were breaking while the French command morale was holding (the result of my rather lopsided die rolling I am afraid. However, the slow disintegration of the Allies was a logical result nonetheless and the morale chart will always reflect this) The Allied commands one by one started to withdraw. The French continue to hold Ath and the Allies withdrew, Ponsonby’s cavalry holding a successful rearguard action against the now weakened French horsemen.
The 52nd Light Foot Regiment and 95th Rifles of one of Clinton's brigades unengaged in this battle.

Vandamme toasted to the victory.  History will record that he did not immediately report his achievement to Napoleon.  His chief-of-staff would suggest the gathering of casualty numbers and dealing with the enemy dead as the reason. Nevertheless, the length of the engagement would not allow either side to offer contingents to any of their other forces in the area.

Analysis: Because of the lack of overall command in the Allies camp, each small division had it’s only a small command morale amount.  And while mathematically the modifying number is proportionally equal regardless of strength, the unified French commands did not suffer the potential morale loss as do the small Allied commands.  Interesting to note for fictional play rather than historical commands which is our usual staple game.