With the weekend open, I decided to do another go at play-testing the rules and set up this historical battle again. Good to compare the command rolls verses the first go-around.
|The main Allied thrust represented by my Prussian elements moving against the French on the hill.|
|my Grouchy HQ element|
Anyway, this silly dragoon brigade is now out of command distance, the player (me) not moving the HQ to keep pace. Well, now I again roll a '1' which does not allow the dragoon element to about-face to meet the oncoming French; who besides, laid up a cannon to blast its way past! A lesson to all the players to keep all under command distance.
|One command [lower portion of the photo] but with the lone dragoon element [cavalry in green] near the bridge but out of command distance ...|
|...and now unable to be ordered to turn around to face the retreating French elements [infantry with the tricolor flags] and now facing deployed artillery [left] by a commander WITH enough command to do so!|
Also had other situations which hopefully simple conclusions with the rules will result.
With only 7 turns done, which at half-an-hour assigned per turn, it is roughly the same time frame as the real battle and this was done in a fairly small area of 3 feet by 4.5 feet. Lots of elements eliminated or done to 1 MP only so conclusions to any battle will certainly be easy to reach.