Monday, 20 January 2014

Fictional battle of "Konigsgratz" 1816

 Fictional battle of "Konigsgratz"of 1816 (not 1866 mind you)

The year is 1816. With Napoleon finally gone, the Allies could not settle their affairs and so Austria and Prussia marched against each other.  Near the small village of Konigsgratz, the two armies clashed for the first time.
The initial deployments with Prussians to the left

I traveled across the border and made the trip to Seattle to the 'Drumbeat' day-long meet to introduce my newly painted Prussians in this scenario against Seth's Austrians. There is an old wargaming axiom that newly painted units quite often perform poorly their first game on the table.  Would a whole army do the same?

As we set up the game, it became apparent that the room had more games than needed players, and thus only four guys were available for the game. For the game we were envisioning, not that many. However we plowed on.
the Austro-Bavarian commanders

I am of mixed mind about the game, event and results of the game and so will not make comment one way or the other.   While one of the players had issues with the rules but as I think he plays only one other set of rules too much - one could say exclusively - as to cloud any perspective, the other players seemed to understand the concept and play within it.  Poor "Thielemann" commanding the Prussian left flank against half the Austro-Bavarian army doubted my compliments, demonstrating that he had lost half his command and the remainder was weak. "Yes", I said,"but by doing so you have kept the Austrian reserves on this side of the table and are allowing the Prussians on the other wing to dominate."  [ or will have, had we not packed in early to make the table available ]
My newly made paper buildings with Austrian defenders

But this is my point of this style of war game, it is not the tactics, but the troop management and use of reserves.  Too bad the game was so short as not to allow this to become apparent. 







 
Pirch coming in from reserve aims his troops to the town
 Prussian Landwehr

6 comments:

  1. Nice looking game, Doug. So you hauled all of that to Drumbeat. I see Dale and Scott played in your game. Were one of them the "one-rule" only guy you mentioned? Probably not, as they both play many different rules. I am still wondering how many figures are in your cavalry units? Best, Dean

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    1. Yup,Dean, hauled the troops (mostly plastic), terrain hills (foam), buildings (paper) and could carry them all at once from the car!

      Only three cavalry on each element. Not by coincidence, the same number of figures in a Perry cavalry pack.....

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    2. Cool - I've based my cavalry 3-per stand for a pending Hail Caesar game - it looks good to me - and definitely increases units for the game! I regret not making up to Drumbeat to see/play your game. Dean

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  2. Great looking pictures, love the Austrian army...

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  3. Doug,

    There were so many tables and so much space available; I’m a little surprised that you had to pick up the game early. On the other hand the game looked great.

    Bill.

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    1. I think Seth was under the impression that the table might be needed for the next session and so stopped it early. Too bad really as the Prussians had not engaged with but half their army and the flanking Prussian corps was just entering the battle.
      Disappointing that we could not get a true conclusion but it did prompt some discussion about retreating and morale considerations.

      With both of us doing the exact same basing technique, the troops look very consistent which really goes along way for the look of the game. Any who would wish to add to the contingents, we could advise on our very easy approach to basing.

      thanks for the kind comment and it was good to see you. It has been awhile.
      cheers,
      ...DougH

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