Why is not Austerlitz not more often played?
Well, yes, it would take a shed load of miniatures but some of us do have enough.
And yes, to do it "properly" on the table will require a white mat and "snow" on the figures' bases, however that is not really necessary.
But it is hard to recreate the specific conditions of this famous victory by Napoleon as an accurate scenario. There are many difficult factors:
A) The fog: hard to hide THAT many troops on the table without surprised players yelling "What the h**l!!".
B) The bad command: how to find that many incompetent Allied players... or to tell them "don't worry if you are going in the wrong direction".
And finally:
C) How to convince them that by doing so, will win them the game?
I had read one possible solution in having each village or hill as a point value, with some higher for one side than the other. Thus, the one side will put more effort into capturing and holding those topographic features thus "pushing" the players in certain directions.
Thus we could have the points values as such:
French Allies
Telnitz 2 4
Sokolonitz 2 6
Puntowitz 2 2
Schlapanitz 2 2
Santon Hill 2 2
Blastowitz 4 2
Pratzen Heights 6 2
---- -----
20 20
The Pratzen Heights hold only minimal points for the Allies, while gaining them will give the French a greater amount. As both sides start with an even amount to gain, offensive action is required.
Perhaps add 1 point for each enemy formation destroyed and a fun but reasonably historically accurate scenario can be developed?