The why and how is of course the all-tank game "What a Tanker" which has been nicely promoted by Craig within The Club for the past months. He set up a very nice looking game at the local hobby store last week with a lay out of a town and hill for the Shermans and PzkwIIIs to roam around. Interesting choices based on your dice rolls. I managed with my little 'ol Sherman to come up behind a German PzkwIII within the streets of the town to blast its backside and later played a very, very close dance with another German. So close that he could not shoot at me as his barrel could not rotate enough in the small street!
He backed up, I hit him well, but not sufficient to render him hor-de-combat and with only throwing two command dice, got exactly the right combo of rolls to take me out. Sigh.
Stoked by the game, I immediately thought of gaining my own model. Interestingly I already have models I bought very cheaply a few years ago at the B&B and planned to use the KV-1b as a Leman Russ for my small 40K contingent. I spent a bit of time yesterday refurbishing that model to have the commander either in a open hatch or with a cover for buttoned up - which is an important distinction in the rules.
I also have a T-34 but not a great model and a previously built (by others) Panther but it is not painted. All models are 1:56 scale as is played at club.
Generally I don't play in WW2 games as the rules tend to be complicated, the size of game way too large to play safely in an evening and I have no interest in expanding my collections in that direction. But with these rules, one tank is all it should take to have a fun lengthy game - assuming you don't run into a big gun with hot dice early!
My refurbished KV-1b with (ahem) a MDF wooden base as the commander's hatch cover. Dodgy construction and painting but it was cheap enough at the B&B. |