I played in the scenario in which the Americans task was the take the Chickasaw village and burn the corn.
After the obligatory wargame "you take the right, you the left and I guess I get the center" command allocation, we planned the usual wargame tactics; march straight up and see what happens.
|The American advance and the accursed dice|
The victory conditions were points given to take the stockade, destroy the houses and burn the corn. [ Each square of corn had a small point value ] It would appear to win, we needed to do all three but they seemed very far away and we still had a creek to cross.
|two of the American objectives: the corn field and stockade|
We were about to just that when the 'injuns' came to us...in a rush...with hatchets in hand! The Brother vs Brother rules Kevin uses are very simple and very 'deadly' and many miniatures were soon removed.
|Ah Jeb, ain't we supposta' be attacking dem?|
|Thankfully the Chickasaw could not spike the guns and the Americans eventually recaptured them only to give them up again with the defeat it could be assumed, as the civilian drivers had long since ran their limber horses from the fighting.|
We tried to claim at least partial victory with some of the Regulars inside the stockade, however they were outnumbered by the defenders and while we were inside the nicely modelled cornfield, we had yet to start to burn it as we were too busy fighting off the native warbands.
|the American Regulars struggle to get through the cornfield with another Chickasaw attack possible.|
Thus the action ended with no victory points at all. Apparently this was a much different result than the previous playtest!
|the militia of Kevin's collection. Perry's if not mistaken. Nice, effective, painting style. All the figures and terrain in the photos were done by Kevin.|