We took considerable time explaining the concept of the rules, the history of battle and the extremely poor but historically accurate deployment of the Austro-Bavarian army, and the objectives of each side and of course the rules themselves.
Seth and I are very pleased that the players gushed with praise for the game and seemed to be very pleased with the results. That is pretty good for Napoleonics!
The game pretty well went to historical form - or would have had we not had to shut down. The Allied center was very fragile (in spite of forgetting to downgrade half the troops as they were Bavarian Landwehr Kreis units!) and so kept retreating as not to be eliminated. Unfortunately the player with Drouot, having the cream and very much the majority of the French force, was extremely cautious and would not be told to take advantage of the enemy weakness even after having given him a d6 roll of six more (!) movement as a bonus from Napoleon. Had he been more aggressive, the game would have gone the path of historical battle and the French push through the Allies we speculated.
|The Allied center as seen from the French perspective. The near woods have the French forces yet to be disclosed.|
|The Allied left flank as seen from their side. This photo is from later in the game as removed elements produce gaps in formations|
|The French emerge from the forest|