Sunday, 3 July 2016

The Tersey Campaign

“Woo”-ful Conduct - the opening battle of the River Tersey Campaign

The year is 1642.  England is under civil war.  While the great armies of the King and Parliament battle for supremacy, in the corners of the country, the lesser lords on the borders of the contested shires conduct raids and skirmishes not for any political basis, but for regional deputes and personal grudges.  In this it matters little who is for the King or not.
The River Tersey Campaign is a fictional account using the Pike and Shot version of the popular rules “Lion Rampant”

Lord Calway had gathered his small force of cuirassiers, with Lord Brooke’s purple clad units of Shot and Pike, and Longe’s musketeers.  After a day of leisurely march, these were spread along the road north.  Calway himself, had foolishly galloped ahead to the Manor at the bridge over a tribuary of the Tersey to woo the Manor’s daughter, a most comely girl, escorted only by his horsemen.
The wooing

Brooke's Shot and Pike units
Earl of Rockforth, hearing from his informants of Calway’s plans, had gathered a mounted force of his heavies, Urry’s harquebusiers and a unit of dragoons.  His plan was to drive his heavies at the cuirassiers supported by the dragoons while Urry takes the ford to the east and circles around to entrap Calway’s forces having crossed the stream.
Earl of Rockforth's advance

His lightening assault caught Calway and his forces totally unawares. Scared witless, reports differ whether it was Calway or the girl, they were, nevertheless,  long in getting to his sedan chair and to safety - very poor activation dice!
Lord Calway's activation roll to safety...... 

 Meanwhile, his cuirassiers did their best to form up while the cuirassiers bore down upon them.  They let off a volley of pistol fire which did little to halt the charge and Rockforth’s horse did great execution and they lost nearly half their contingent in the sword play. They held only briefly as the very bold swordmen  (rolling two 6’s for activation!) continued to chase them and their Lord’s slow moving sedan chair which they overtook and thus the shaken couple taken captive personally by Rockforth.
....meanwhile Rockforth's heavies are gleeful with swords ready for the attack

...and with 4+ do great execution 

The dragoons dismounted on the hillock overlooking the bridge and exchanged shots with Longe’s musketeers.  Soon, Brooke’s Shot also positioned themselves and the dragoons now outnumbered, were shot up and out of the fight.
no shooting for these boys this turn!

While all this was occurring, Urry’s gallop to the ford continued well until he reached the ford.  His progress was halted for many minutes. (two successive failed activation rolls! -  the water must have been deeper than anticipated?)

His attack’s surprise was alerted by the stampede of cows in his path  {ed note: I had that morning based up some cow models and placed them on the table as “eye candy”  Little that I knew they would serve within the game itself.} {further ed note: I have even seen activation and movement rules for sheep! Apparently they can be used to distract those units with 'Wild Charge' characteristics LOL.  I used a roll of 5+ for these cows to activate a stampede and thus a warning.  They did.
the bovines of note

Despite the warning by the bovines , the surprise was still evident by the immediate lack of activation by the Brooke’s Pike who failed to move to prevent the horsemen’s attack.  Of course, this failure also meant the musketeers could not lessen the impact and great slaughter ensued aided by remarkable dice rolling by my part.  Longe’s musketeers were to half strength and failed to rally. Brooke’s Shot, having not the sense to run (having passed (!) their courage test despite the armies’ losses) so Urry’s boys had a good day chopping up musketeers. (see photo below with the spectacular dice throw).  Now only the Pike were left to run away. 
the roll of Urry's horse vs the musketeers.  All but the one counts as a hit! 5 thus killed in one round of combat. 
The view of the battlefield

So ended the first battle of the Tersey Campaign using my very old collection of Foundry ECW/TYW - a mixed breed this range! - painted c.1988-1990.  It had languished in boxes for many years with a half hearted rebasing each time I thought to find a ruleset I liked.  Either they wanted more figures than I had or in a different organization. As the collection is some 26 years old and with old varnish and a very different painting style, I cannot now make changes - my OCD is very “same-ness” orientated!  With ‘Lion Rampant’ and the pike and shot versions, I could arrange the units to make a very nice ‘retinues’.  This was the first go at the rules and I enjoyed the results.  The campaign will continue sporadically in the near future.
 
no animals were harmed in the making of this game.....(home-made sty)



War of 1812 unit - the British 13th Foot

The 13th Foot along with the 64th Foot were transferred from Bermuda to Canada in 1813 to help in the war effort against the Americans during the War of 1812.  They arrived still wearing their tropical white shakos.  While the 64th were to garrison Halifax and continue to wear the white headgear, the 13th which were to see some action, and thus my interest in the unit, were shortly to replace them with the standard black issue.  See this link for an article on the subject (link)

However history aside, a British unit in the war with a most different headdress is far too cool to pass up and so I have gone about creating a small unit of the 13th Foot from my rather large stock pile of Old Glory British line figures.  These were painted some -long- time ago....


Thursday, 23 June 2016

Chaos 'retinue' for Dragon Rampant

The new job is very much a time-killer.  Now perhaps certainly, ALL careers take one away from the more important wargaming tasks, and I, up till now, have been fortunate to avoid most of that, but now finding that my wargame 'projects' take a lot longer to complete.

There is much "downtime" between drop off and pick up of the bus charters, which can be very boring even with a good book to read; and I miss the wargaming work so I have made it possible to take painting or modelling, to work on during this time.  Not very conducive for detailed painting scrunched as one is required to be, sitting on the bench seats, but I can get 'the basics' done those large surface areas of a miniature - the pants, tunic, spears, cloaks and the like.  Sometimes even more detailed parts can be done.  Depends upon the sculpting of the figure.  And occasionally a whole unit can be completed.  Or even a whole force.  Such was this "army" of Chaos warriors.


The figures are from an old game of BattleMasters.  I bought boxes of them as it was on sale at Toy R Us years ago and I thought it was a good deal. Hmm. Anyway, it was good vs evil.  The good was sorta Renaissance era which I made into a large force ( link ) and much of the evil types I sold, but for whatever reason I retained these. It happened that I had enough to have enough models ( and points ) for a Dragon Rampant force. *  With a need to fill time per mentioned above,  I brought along all the metallic colours I have so to vary the look of these identical models.

I hate painting horses - although they look fine once done.  But for this force - being fantasy and all - I used a blue for the hide and cream for the tail (mimicked on the helmet and spear fringes) and with a natural horn from the front of the head [ this latter appendage is a metal spike but I like the unicorn idea! ] Only after completing the painting did I think the colour scheme I chose has a definite Smurf look, but let us just overlook that shall we......these are imaginary 'Tekoins'!


* the more mathematically astute readers might have counted only 11 models of both mounted and foot types thus coming 1 short of the required amount.  Obviously one of the two groups of each type will be only 5 strong.  Oh my, total chaos!! However I am sure myself and my opponent will remember to note the first casualty of the game - grin -

Tuesday, 31 May 2016

The Battle of Borodino - finally, the game!

The convention game finally played!













Finally the day arrived when we could finally place down all the miniatures on the table to do the game which many of us had done much effort to create.  I was worried (but had plans to compensate for) any of the boys not coming through with the figures they had promised to paint.   But they all came through.  Thanks guys.  Good job!
The battle deployment as seen from the southwest.

The French and allies


The Russian deployment.  Six painters contributed to create this army.
Mind you I still had one gentlemen who had me extremely concerned as, even on the morning of the game, he said he was going to apply the flocking and it should be dried in time if he left them in the car to bake in the sun!  He offered beer to calm my heart.  It helped.

After an extensive “training” session so that players would not make poor tactical decisions thereby granting their figures more time on the table, we got to it.

The deployments were based on the historical model but I allowed the players to rearrange within the area to their own whims.  The two what-ifs I allowed was the possibility of Napoleon releasing the French Imperial Guard but only if he thought the battle was won.  However the battle might only be won if the Guard was used. Nice Catch-22……

The other was the use of the Russian artillery reserve which was not used during the real battle. However if used too much the Russian army counts down in their morale (which did indeed happen)

Obviously those who painted up their corps commanded those and a few who are regulars to the rules had their pick of commands.  Seth and I were the umpires and later commanders; and we had a good number of the players with good knowledge of the rules to mentor the others, so we had very little of the usual rules confusion you encounter in many other types of games at conventions.

Russians:
DavidB with his Tuchov’s Corps and of Sieven’s cavalry
RonP  commanded my Borozdin Corps
StevenN commanded his painted horse of Korff
RodF with his Dokhtorov’s corps
JamesC commanded his Raevsky corps in the centre and his Karpov’s cossacks on the left
BobS commanded his Baggovout’s corps on the Russian right


The French and allies were all painted by me and were commanded by:
BobE with Murat and Ney (he went through all the tutorials and could handle both easily!)
Morand by Keith
Eugene on the left by Lance.
Junot’s Westphalians by Preston
Davout by ShawnMcElvoy
and Pontiatowski by Mark Serafin


The ratio of artillery to troops in this historic battle was the most of any major engagement and so the artillery in this game was truly a killer.  The players soon found that their forces were weakened well before any combat began.  For those who played the rules before, this was expected, but for the couple of “parachuted” players who signed up, this proved not the usual easy-go style of wargame for them and I was extremely annoyed that they had the audacity to whine and complain that “I can’t even do anything!” Or in otherwise, gleefully charge and win. What did they expect?!  For what I and the many other players, understood to be a realistic representation of the horrible blood-fest of the Napoleonic battle. Davout complained that “there is no way I am going to win”  Well, you are in the middle of the battle and facing lots of artillery and must take a heavily defended fortification!  No one said war is fair. Or we have Poniatowski faced with retreating cossacks and a defensive position on a hill, but certainly not admitting that his movement/command rolls were well under average, yelled at me (!) that “what can I do with all that against me!!”  Again, who said war is fair.  Either leave or try your best I respond.   Like I say, extremely annoying and a real buzz-kill to the enjoyment of the all the others who committed a lot of energy into this project.
(footnote: their side decisively won nevertheless….)

opening phase.  

my Polish (Murawski Miniatures)

The game itself turned out to be roughly to the historical form.  The vast amounts of Russian artillery weakened the attacking French, while the French “grand battery” of Davout’s ground down the Russian numbers.
James' Raevsky Corps defending the Redoubt.

Around the Redoubt there was heavy fighting and the French finally took the Fleches (two of the main victory points)
My Russians of Borozdin's Corps defending the Fleches

Murat's Cavalry Corps in full stride.  My version of Murat in the rear (see making of at: link)
Cavalry reserves managed to get into it after the infantry losses gave them the room to maneuver and the clash of Murat’s heavies vs Korff’s horsemen was one of the highlights.

French and Ally cavalry, with Westphalian infantry, advance against the Russian center

The clash of swords!

However, as is the case of many Napoleonic battles the reserves, or lack thereof, would determine the outcome.  It was thought the time had come that the French Guard could be committed and Napoleon released the Young Guard to secure the Fleches and the Guard Horse to support Murat.  Likewise, Lavrov’s cuirassiers were sent to support the middle.  However both failed to engage and it was the hard work of the centre commands of the French to force the victory.
Tolstoy's corps ensconced around the village of Gorki.  It did not move as ordered to the center to support the defence there.  Such is the tide of battle.  However strategically it remained intact to fight effectively another day.

Lavrov's Guard horse dispatched to help Korff in the centre but was not engaged.

With both elements at pip 1, it was a fight to the death for the control of the Fleches

Over on the Russian Right / French Left, the Kolocha River divided the battlefield. (which while not uncrossable, did disorder which has great effect on the troops) Both Platov’s horse (which historically went for a ride into the French Left) was also followed by Baggovout’s infantry corps;  moved over the river and seemingly had a mutually agreeable standoff with Eugene’s large corps.  Observing that “not much is happening over here.  Are you having fun?”  They both said yes at the same time.  So I left them to it.  Can’t complain if the boys are enjoying themselves!
The mutual standoff of the French Left Flank

The "casualties" grouped into their respective commands.  Some hard hit indeed.  Our elimination is combat effectiveness than straight kills.  All will come back to life in a campaign albeit slightly less effective.
Tolstoy’s command was originally assigned but that player unfortunately needed to leave (telling us in advance politely) and it was reassigned. Apparently while “orders’ were given that it move to the centre and while some movement was done, it was largely forgotten in its defensive roll to protect Gorki (another victory point).  Together with the inert Russian Guard of Lavrov and Baggovout’s corps, the Russian Right was intact and was deemed to be able to withdraw without difficulty.  The Russian centre was however destroyed and Tuchov’s corps was on its last legs and Karpov’s cossacks nearly eliminated.  While the French were in bad shape, the battle gave no doubt as to the victor.  The French gave a tired hurrah. A long battle.  As Seth suggested not only are the command morale flagging but that of the players as well.
The centre of the battlefield now very thinly held by both sides.  Hard fought and bloodied 

A quick presentation was given and a couple of artillery models were given to James who held up well defending the Redoubt against heavy attack with his well based figures and his good attitude.  The Tzar model was given to BobE for his help mentoring others and the hard slog in the middle, again without complaint.  He knew what to expect. It was The Battle of Borodino was it not!

Saturday, 21 May 2016

Napoleon's "Catch-22" at Borodino

In the novel "Catch-22" the author gives his character a dilemma: For someone who wants to get out the army he has to be considered crazy.  But anyone who wants out of the army isn't really crazy is he?
This catches us in our lives also.  If you need money you might ask a bank for a loan.  But for the bank to give you the money, they always ask if you have collateral ( in other words - if you have any money!)
Napoleon offered himself the same dilemma: To throw in the Imperial Guard, his last reserves, he first wanted to be assured of victory.  But to gain that victory the Guard needed to be used.

Historically, Napoleon did not commit the Guard as he wanted to have these precious troops retained being so far from France - to no end as it turned out.  But was victory at Borodino obtainable with their use? Perhaps, if Napoleon allows in our replay, we might find out.
The battle in one week.
The French Imperial Guard at the Battle of Borodino represented

Monday, 16 May 2016

Hussar Humor

Helping a fellow wargamers with some hussar uniform information such as the colour of dolmans and their breeches and....

The Wife responds "Dear, pelisse don't go on about it!"

Sunday, 8 May 2016

Russian Cuirassiers

The new job is such a time-kill.  So I am really struggling to get the time to paint.  Thus, these and the other units I have done recently have been rushed and suffer from that, and perhaps from a poorer eyesight I must grudging admit.  However I have finally got the last of Lavrov's 5th Corps (the Russian Imperial Guard) done.  These cuirassier regiments of the Emperor's in dark blue facings and the Empress's in rose , were combined with the Guard Infantry to be the "Shock Force" of the combined Russian armies at Borodino. However it seems poor Lavrov had a "nervous breakdown" and thus the corps command was compromised.  It was thus not really directed into the battle in a meaningful way but was committed into minor counter-attacks throughout the battle.  We shall see how this pans out during our re-fight.

The blank patches at the rear of the base is for the attachment of a commander's identifier label.

Thursday, 28 April 2016

THE Borodino fictional character

For those who are into the Battle of Borodino ...and those lovers of classic great fiction and epic cinema ....and will no doubt recognize "Pierre" of Bondarchuk's movie "War and Peace" based on Tolstoy's work of historical fiction.  You can certainly find bits of the film on YouTube.

The figure, originally designed for the famous and usual depiction of the British General Picton and previously painted by me as an American militia commander. But I decided it was worth the little bit of effort to repaint him in the white-ish clothes of Bonarchuk's portrayal.

The figure is close to the costume and the addition of bits of tinfoil (!) serves as his spectacles. I created him up just for the humour of it as he observes the Russian forces in action.


Tuesday, 26 April 2016

Napoleonic Russian Imperial Guard Infantry

The 5th Army Corps at the Battle of Borodino contained the Russian Guard infantry, much of the Guard heavy cavalry and a division of combined grenadiers.  I decided to forgo the grenadiers and bulk up on the guard infantry (same morale strength in the rules so no advantage) which allowed me to create four of the guard regiments.  The guard regimental uniforms are similar but for the colour of the collars and, in one case, the addition of red lapels. Very cool those but marred to some degree with the right-arm-crossed-over-the-chest-to-hold-the-musket pose of all the Warlord infantry plastics.
Speaking of which, these Warlord Russians have a more goose-stepping marching poses than that of the Perrys. As the two are not that compatible together (see my previous review: link  )  I chose the Warlords to be the separate Guard elements.

The Russian Imperial Guard using the older flags carried during Borodino. In 1813 they were issued new individual regimental colours which most war-gamers associate with them

This stand I call the "But for the grace of God go I" as the lone Russian seems to contemplate the body of a fallen French soldier.   Somehow I miscounted and ended up painting one extra figure of guardsman. So I picked the one with an odd downward head position - it probably sagged before the glue hardened - and placed him, and a Perry plastic casualty type previously painted, onto a round stand ( a cut out from a door lock instillation of all things! )  merely as decoration on the table but the vignette seemed to indicate a telling story.


Friday, 22 April 2016

Russian "villages" for Borodino

Do note the quotation marks around the word 'villages' as indeed they are but one building.  However, for the ground scale we are using, the models play the part.

While the villages of Utitsa and Gorki were not a scene of important fighting during the Battle of Borodino, they will serve during the game the function as victory condition points - the side holding them with the superior gain. The Russians have the initial advantage as these villages are behind their lines and thus the onus is on the French to attack and take them.

The models are simple affairs of a foam-core frame covered in coffee stir sticks and thin dowels.
And yes, for the architect muttering before his computer screen about the lack of certain building necessities, I will mention that no windows or doors were added..... the construction thus so much more simple!!
I will just say that any door must be on the opposite wall .....

The "Village of Utitsa" of the Russian left flank. 
"Utitsa".  The Russian Guard unit
provides a scale reference.
Representing the Village of Gorki on the Russian right flank
Again, the newly painted Russian Imperial Guard infantry providing a scale to the buildings which must fit onto a base not much larger than an element's base width.
Obviously these buildings can be used for any 28mm/20mm game and not too overtly Russian but still historical enough to play the part, I think.

Friday, 15 April 2016

Russian Artillery Reserve of Borodino model

The Russians love to have large amounts of their artillery "in reserve" and never more so than at the Battle of Borodino.  Unfortunately its commander forgot his duty, personally leading an attack and got himself killed, disrupting the whole command structure!

Rather than have model upon model of artillery, unrealistically filling up the tabletop,  I thought a more clever way was to have but one model (for the aesthetics alone you understand) and, as we represent the pips of the dice as a battery, to use dice to represent the many batteries the Russians could use.  The pips of these dice then are decreased as they are "moved" to replace the losses of those artillery stands in the fighting.

The two Russian armies which fought at Borodino had a combined 14 foot batteries and five horse batteries which are represented on the stand.  The Horse Batteries are distinguished on this base by the ammuntion box placed near one of the dice frames. One of the "what-ifs" of the game will be the allowance of all the Russian reserve artillery to be used.

The model is the three-horse ammo cart by Perry Miniatures and, as usual from them, nicely done - once all those little flash tags are removed from the metal pieces, of course (sigh).  I added some metal ropes which I had acquired at some point (when??) but match perfectly with the modelled parts on the horses!


Friday, 8 April 2016

Spagetti lances and twig fences

I received my Perry order to complete my Russian contingent. Can't do that without getting some Cossacks, of course. They have lances. Perry supply very nice metal ones however, as we all have encountered,  they have a tendency to get themselves twisted.  I have never liked the wobbly look so have always used straight hard wire.  But I have never thrown away all those lead lances of the past.

While glancing at old wargamer glossies, I came across a photo of game with real twig 'wicker' fences and, well, lightbulb!

So the next day, when doing some 'gluing' of cavalry onto horses using green stuff which is nicely sticky when new and fills in gaps in the seat.  However as usual I overestimated the amount needed.  Rather than to waste, I thought to use some to attach and support stakes on a stick.  After I cut off the lance tips of the newly purposeful malleable metal rods so they can be thread through.

early test:
old metal lances and spears with the tips cut off.  a rather quick and haphazard try but the idea could work....
we shall see how this proceeds in a future effort.

Monday, 4 April 2016

Battle of Dennewitz game

As I had all the set up already prepared, I gave myself two concurrent sessions at the local
"Trumpeter Salute" Convention to replay the 1813 battle having the Prussians (and only Prussians for the most part) under Bulow (without much support from the Russians nor Swedes thanks to his commander Bernadotte) attacking the French and allies under Ney.  Bulow saw his opportunity as Bertrand's corps was isolated on the wrong side of the bridge at the village of Dennewitz.

Both JimF and PeterM were veterans of the first try and we were joined by Ken and interestingly by ChuckH who worked with Sam Mustafa play testing his rules Blucher. I wondered how he picked up on my rules so quickly, but apparently they are very similar to that which I and my friends have created at the same time.  The expression 'great minds think alike' comes to mind. I have listened to Sam's interviews and explanations of his rules and heck, yes, very close in concept.

Good then that I can use his campaign ideas!

Anyway,  the first go went much like the original game.  The French wisely set up all their artillery on the hills. The Prussians strength reduced by all this iron coming at them did not have the capacity to overwhelm the French line even with the artillery rules changed from the experience of the first game. To prevent "battery sniping" and, unless the player pays command points to order the concentration of fire upon but one target, the player is encouraged to 'spread the wealth' of fire upon multiple targets.  While the artillery did it's job,  the concept seemed to work and will, I think, be a benefit to the Borodino game with the huge amount of artillery available.
Looking south with the Prussians on the right and the French and their allies occupying the centre hills.  Oudinot's  corps is  in column at the far end of the table.

The game went well a just took the time available for the first session. The players moved on to the other games they signed up for so wargaming buddy ThomasM a very experienced Napoleonic player offered to take me on for the rest of the evening so I reset the scenario with him taking the Prussians and I in the role of Ney.  With the two games of failed Prussian assaults, I increased their endurance and had Oudinot's command come in later to see if that would create a more historical and even affair.  It did, along with Thomas's good generalmanship. The balance of the battle was close but being midnight (!) and having played for 10 hours (!!) we called it a night.
The French Cavalry Corps under Gen.Arrighi. Yes, the whole corps (albeit a small one) Each element is brigade/plus sized. 

still plenty of maneuver space.  we need to double the numbers then!


the Italians of Bertrand's Corps