Tuesday, 10 April 2012

The Second Assault on Fort Lindsay

I did not dismantle the Fort Lindsay terrain and rather thought the whole matter somewhat unresolved.  With the massed assault bloodily repulsed [see previous post], what could the British do to neutralize this thorn in their side? 

I had gone out of town for the long weekend and therefore concluded the British would, lacking a plan, at least continue the bombardment of the fort with naval gunfire.
I allowed this bombardment to have some effect - a dice roll concluded that one of the American batteries was damaged.

The British had also landed trained light infantry to the landward side to invest the fort and prevent any reinforcements or provisions.  The naval fire also prevented any gathering of fresh water from the river. Thus four days and nights of this relentless cannonade had rendered the garrison demoralized and fatigued.

On the very early morning of the 10th, the Americans sought to break the siege by taking half the infantry to move out by cover of darkness.  An artillery piece was to fire canister into the woods to clear the way.

As the Americans prepared to form up for the 'sortie', an alert sentry along the beach side, saw dark shapes moving in the night and a glint of silver and a good dice roll later - Alarm!
The British choosing sailors for their night vision and adeptness of the boats, made this same evening for a night assault on the fort!
'Lt. Abrey' leading my newly painted sailors

Hearing the alarm raised, Lt. Abrey, reacted by increasing the pace to a run (Gallant leader and 'Fresh' adding to make a 'Double Quick' effect for maneuver).
Onward the sailors came, the few and shocked American infantry only offering (with a poor roll) desultory fire.

While the sailors raced up the beach, the 150 or so American regulars had noisily formed column (again a die roll)  while the British skirmishers formed an extended line along the tree line only to be raked by shots of canister by the US artillery covering the column.  Obviously well-sited during the day, (a roll of a 10 while in the dark!) the cannon hit the British with 'Galling Fire'.
An American battery offering fire support for the sortie column

The disordered American column formed up in the darkness and moved out slowly. (again, die roll) The disordered British still managed to bring 'Telling Fire' upon the Americans causing casualties and more disorder. The resulting melee had the British, with the advantage of being 'Fresh' and terrain advantage, holding off the Americans who faltered and fell back in confusion.
The American artillery firing upon the British naval flotilla

The sailors meanwhile, with minimal fire against them - the American artillery either assisting the column or firing out upon the harassing ships - charged over the abattis and using cutlass, pistol and musket, overwhelmed the defenders.
Fort Lindsay is now in British hands.

Friday, 6 April 2012

"Glory, it was not"

"Glory it was not" The attack on Fort Lindsay, 1814
The British assault column
American artillery within the fort

 After successfully taking Plattsburg and defeating the American naval forces and thus gaining control of Lake Champlain, the British commander Prevost moved south to enter the Hudson River. However the fort on Morris Island at the mouth of the river barred passage. It would be a difficult proposition to take. Built on a spit of sand barely 100 yards wide, the battery was protected by the lake and by swamps and woods and could only be assaulted down a narrow beach.

 The unproven deMeuron regiment of Swiss was selected to lead the British attack. Whether they asked for the 'honour' to prove their valour or whether as a forlorn hope to soak up casualties is not known.

 Having given up on creating any more home brewed rules and going with a couple of friends who are using 'Regimental Fire and Fury' rules for the War of 1812, I used them for this game.

 With 3 cannon and a 6 stands of infantry firing at the dense column of the Swiss AND I rolled a '10' the highest dice for effect, the deMeuron attack was shot to pieces and the colonel leading the assault grievously wounded ( a 9 was rolled for the leader!).  The attack by the 1st Foot behind was also 'checked'.  The deMeuron regiment surprisingly rallied only to be shot at again by long range artillery and to have me roll another '10'!!

 Down to two stands from eight, the Swiss retreated broken, with the 1st Foot having again sustained hits as a massed target in support.  The attacked was then called off. 


The massed British assault with brave Col. Shaw of the deMeuron Regiment of British Foot leading


the 1st Foot taking hits in support of the attack
The British 1st Regiment of Foot
the 49th Regiment of Foot (they wore their greatcoats at the Battle of Crysler's Farm and so I modeled them with my 'green stuff' versions) Note the Brigadier General indicating the direction of advance...from a rear position...

 Notes: This scenario is based on the American Civil War attack by Union forces on Fort Wagner in 1863.  The movie "Glory" depicts this attack (thus the post's title).  The deMeuron regiment is substituting for the untried 54th Mass (colored troops) which led the assault.

 I used a different name as not to give away the scenario's inspiration.  Lindsay Wagner was a 'hottie' from 1970's television; Fort Mozart doesn't sound American enough!

and finally, yes, the British indeed LOST the Battle of Plattsburg....

Wednesday, 4 April 2012

Convention report

The local annual gaming convention was held last weekend, "Leadapolooza" as my wife puts it, and I committed (was committed?) to all three days.

The following is a picture report

I played Wellington in this scaled down (in number of units rather than their size) game of Waterloo.  All (well, most...) of the figures are plastics from the collection of Malcolm who came over from Victoria to put on this beautiful game using Black Powder rules. The Allied forces won (or they would have had my head....to paraphrase the movie 'Waterloo' quote, of course)
The masses of French around La Belle Alliance.  French initiative rolls were apparently quite bad and could not get their attacks to move forward.
The Waterloo tabletop looking west to east.  The scale of the deployments and area of the table was just right to give the effect of the battle. 
Colin's Darkest Africa game
Jim's British vs lizards (what?!) using a colonial rule set!
Stephen's 20mm WW2 game (he is the one measuring)
Lisa's Waagh race. Most of the vehicles are converted plastic toy Humvees(!) And, yes, I have one; a nice done Orc rust-bucket I am proud to say, armed with heavy bolter and flamethrower! Commitment conflict prevent me from joining this game.
Finally, on Sunday I joined a club game favorite in the Canvas Eagles air game using 1:72 scale WW1 models.  Here is the Red Baron chasing my Snoopy creation.  It, of course, uses the Sopwith Camel characteristics.  The board is a Hotz Mat with crater holes

Sunday, 1 April 2012

The ICF (Britain's Bad Boys) completed

Excited about the 'green stuff' work I had done on these figures (previous blog entry: link ) I rushed ahead and did a quick paint job on them with basing to have them ready (I am getting to the point where I have no patience anymore...is that a sign of getting old? <grin>)

Anyway, while I dislike the work of Monet and van Gogh, my paint style has always been kinda 'impressionist'. It stems from my "get'um done fast, I got another thousand to go" style and thus I got the unit done in about two hours with another half hour for basing.  But I thought I give you the results of my 'green stuff' efforts. Trust me, on the table at two feet away it looks fine! :-)


the ICF in the traditional frontal view

Friday, 23 March 2012

Converting Britain's Bad Boys

Britain's bad boys - at least one unit of them - were the Independent Companies of Foreigners who conducted themselves poorly on a raid upon Hampton, Virginia during the War of 1812.  They wore the usual Rifle uniform but perhaps with grey trousers.
I have six unused (as of yet) rifle figures but wanted this unit to be larger and so went to the unit of my Glengarry Light infantry made by Old Glory who also wore the rifle dress and had the required musket.
This unit is complete with a backpack but as the ICF was conducting a day raid from a ship, I thought the pack would not be used; so I endeavored to clip off the pack and sculpt back in the belts and straps.

The nine figures I would be converting were already primed black and so all the raw silver scrape marks you see are from knife and file.  I used green stuff to build back up the figure's back and then add the other details.  I certainly admire the crisp detail of the sculptures out there (how the bleep do they do that?!).  However, I really did enjoy the exercise. I hope to get better with practice.


Why we hate the Macro Lens: the following are a couple of shots of examples of the work.  Even working with a magnifying lens through which I thought my detailing OK, the darn efficient macro lens on my camera enhances the detail eight-fold!!  (I must remember my eyes are less powerful than the camera!)

I am hoping a thick re-primer, my usual painting style of very thick application of the paint and viewing them at a more normal two feet, will hide most of the faults :-)

Saturday, 17 March 2012

Battle of Small Big Antler Creek

"I want the hostiles dealt with one way or another!" ordered General Cloth to Lt. Col. Geo. A. Lemon of the 7th Kentucky Mounted Rifles.

The year is 1813 and while much of the American war effort was directed against the British, much was directed against the native population; notably against the Red Stick Creeks of modern-day Alabama and the tribes of the Northwest.  It is here that the battle occurs.

The charismatic and reckless Lemon gathered his command and divided it roughly into thirds with the other two commands under Major Marcus Vegas and Captain Frederick Lenteen.
Gen. Geo. A. Lemon ordering the advance (Old Glory American Command)

With the idea of compelling the "hostiles" to fight to avoid being trapped between two converging columns, Lemon led the attack with the right column.  The left under Vegas was to scout to the left trail and to bring up the wagons.

Vegas entered the small valley and immediately charged the native village but then immediately ordered a halt to dismount once some of the warriors started to fire from the edge of the village.  He did not press his advantage and it was thought that he was drunk.
Major Vegas' command (Old Glory Kentucky Mounted Riflemen) "Vegas" is part of the American High Command pack what could be holding a bottle but is a telescope.  Sometimes OG detail is a bit vague....
Indians poring out of the village with more warriors coming to support
my Native warriors (Old Glory woodland pack of the FWI)

Now warriors pored out of the village to confront him and Vegas ordered a retreat to a nearby woods. He led the 'withdrawl' during which the mounted rifles became hopelessly unhinged by contradictory mount/dismount orders and their commander's breakdown.  However the natives have mostly left him to go after Lemon who was apparently attacking the middle of the village and Vegas, now joined by Lenteen were content to sit on a hill to defend again the few Indians which confronted them.  They did indeed hear the gunfire in the distance but, for many hours, did not make a move to join Lemon. Both did not like Lemon but also could not image Lemon being defeated and felt they could not compromise their position to help. Many a battle was affected by such attitudes.
the rout back into the woods

Shortly after hearing the quieting of the firing to their north that the Natives came in force to 'lay siege' to the remaining 7th Kentucky on their hill.  For two days the Natives sniped at the dismounted riflemen until the Natives departed having known the US regulars would arrive shortly.......

Epilogue
Obviously this was a reenactment of the Battle of the Little Big Horn (I was going to call it "Small Tuba River" but that may have given it away! <g>)
Cloth=Terry, Lemon=Custer, Vegas=Reno, Lenteen=Benteen.  1813=1878.  Other than that pretty well as it went.

The scenario was prompted from the listening to while painting, the excellent book on the topic "The Last Stand" by Nathaniel Philbrick .  Very even but critical account of the actions of all the participants both American and Native; and gives you the reasons for the demise of the native way of life in that very short amount of time.  The scenario is still very plausible is 1813 as it was in 1878.  It was America vs the Indians for two hundred years.

Thursday, 15 March 2012

The Canadian Volunteers, a follow-up

While I have been busy with gaming stuff, work has been foremost on my agenda lately so I have slow to post.

A fellow War of 1812 gamer had asked a uniform question and noted photos of reenactment groups.  I must admit that I tend to ignore the reenactment side of military study as source of reliable information.  Obviously some are much better at accuracy than others.

So you can take whatever you like from the following photo of a group showing what is obviously the "Canadian Volunteers" erst-while traitors, who fought with the American forces.  I have previously described their costume (see: link). The following photo shows the group wearing grey coatees with white pants and the green scarfs around the hat band with white cockades.

 I do not know the details of the photo, but it does suspiciously appear that perhaps some of the boys have removed their shakos, doffed the round hats and moved to the rear of the column, to play the part?

 However the unit, albeit small at ~50 strong, did play its part in the Niagara campaigns and so I might just model it and this way is a good as any.

Saturday, 10 March 2012

SYW Allies army pics

I have laid out some of the units I will be using in my upcoming game for the local gaming convention in metro Vancouver, Canada (link: Convention ).
Hesse-Kessel regiments [note: General inspecting captured French flags. Very presumptuous of me as I don't have any of the French painted yet!]
The rules are home-made concoction which have a basis -sort of- from DBA but to its credit has had some playtesting and have been thought good by the players. They are simple, promote a 'Lace Wars' type of action and so should be good for a convention game.  Fingers crossed.
close up of the Hessians
One might observe that I have placed the entire unit on one stand.  Line infantry bases are 6 inches long with usually 9 figures in the front rank and two figures in the rear; usually officers, drummers but sometimes just more soldiers depending on availability, as I am not picky out such things. The two in the rear fill-out the unit. I find wargame units need that thickness but only two figures provide the visual feel without the bulk and maintain the long linear effect crucial to the Seven Years War look.

Hessian cuirassiers.  and such disciplined horses!    [Front Rank manufacturer]

Monday, 5 March 2012

Adding lead to the pile...

I admit it.  I am that silly moth who is attracted to the flame.  I my case, I cannot resist a wargame sale.  This weekend I did the double dose.  I found myself at Trumpeter's GameNight and yet more of Kelly's apparently endless stash of lead was available at very good prices.  That boy was a hoarder, he was.  One can be proud of him...

So of course I was in among the feeding sharks (actually wargamers are generally quite polite when it comes to these things I find) and bought way too much once again...sigh....
I just can't help myself.....

Of course, I spent that evening into the early hours sorting through the bags of, well I hope I got sort of what I expected...  :-)
Which is immediately useful:
4 more stands of SYW cavalry
5 units of Brunswick Nap (1)
3 units of 12 French Napoleonics in overcoat (2)
1 unit of SYW Fr. Grenadiers
2 units of cav plus needed fillers for 'Flintloque' units (3)
plus a bunch of Brit Nap stuff which I have yet to decide on. All are 28mm.

(1) let's not go into yet another army, eh?!...oops, too late...
(2) for yet another project -see below
(3) only played 2 games in ten years, but oh well...


The second dose of sale madness was at Imperial Hobbies the local hobby store having a 25% sale.  While it is some distance to drive for a visit I really did not need to make, the trip was incorporated into shopping at Ikea and lighting stores for items for the house with the misses.

There I picked up a couple of minor items but the bulk of the drop in money was a box of Perry plastic French Hussars. Why you ask? Well, a gaming buddy in Seattle and I had 'some' beer on the Saturday night at Enfilade convention after a long day of good wargaming and decided that Napoleonics and DBA would work and we would have very large single bases to have a unit of some 24 or even 36 plastics on each! (plastics are very light you know, so weight is not an issue!)  Yes, it would be very impressive looking.  Man, that would look good!!   But we were just sober enough to realize that that would be a *bleep* load of painting.  We were talking Liepzig. Yes, the largest battle of the wars, but it would be scaled down slightly of course....

A Larry Leadhead cartoon done about this 'situation'

However it was decided on Hanau , a battle in which the Austro-Bavarians tried to hold up Napoleon on the retreat from Leipzig to France.  Seth, has lots of Austrians and likes the look of the Bavarians.  And so he has me buying darn plastics and such.  What is this...my 14th project on the go? 

I would like to find the time to get going on this but will need a whole lot more motivation.  While the French army was smallish (for the era) it will entail a lot of painting.  Another sigh...

 Yet, the anniversary is, what, two years away? :-)

Tuesday, 28 February 2012

Naval Landing Party - painted


I have just completed my British landing party of sailors I have previously reviewed (see:  http://dotsofpaint.blogspot.com/2012/01/miniatures-review-brigade-games-british.html  ) I rushed to complete and hit them with a coat of protective spray outside while the weather was good.  The city [Vancouver, Canada] does not get very many days of sun, dry, and windless days; and even less likely all together, during the winter and one must take advantage of the conditions should they occur!
And excited about getting this unit done, I spend time into the early hours basing them.  Rather than placing them into a beach-like sand terrain, I decided to continue with my normal way of terraining the bases with pre-colored wood putty and use of flocking to match the table mat.  The 'shurubbery ' is naturally growing moss found on many rocks and trees of the area which surprisingly does not dry out when plucked and looks, well, natural.




The painting went OK, but I had a tough time doing my usual highlighting as the 'folds' of the clothing is quite subtle in the sculpts.  Now this is not to say it is bad.  Quite realistic in fact.  Rather than the exaggerated folds and undercuts of other sculptures this would very much serve the "block" painter who uses either a simple one color effect or washes. 
And I would admit that I am not spending as much time on painting as I have in the past; doing with less (perhaps because of less time and older eyes?) but OK still for the tabletop.

Wednesday, 22 February 2012

Sedentary Militia of The War of 1812

Sedentary Militia of Lower Canada during the War of 1812

Lower Canada (modern day Province of Quebec) was the heartland of New France before its fall to the British during the 'French and Indian War' (the continuation of the Seven Years War in North America) some 50 years before. 
By the time of the War of 1812, the French-Canadians felt (and still do) that they would do better under the British (Canadians) than the Americans.  Faced with invasion during Hampton's advance in the fall of 1813, the Sedentary militia were called to arms.  During the Battle of Chateauguay, a company fired upon the American flanking force and caused it to retire.  [ the French-Canadian then buggered off, but so did the American regulars!  A particularly 'interesting' battle - a skirmish really- with only a few casualties  and having a very uninspiring leadership and poorly motivated American regulars vastly outnumbering a small but well led Canadian force.] It is interesting to game.

from the Osprey title showing the Sedentary militia on the left
The Sedentary militia wore their traditional capot (jacket) and toque (wool cap).  As noted by a British officer, apparently they were quite 'uniform' in appearance and so I painted them as such.

 My wargame version are Front Rank figures from the FIW range with a minor modification of covering up the 18th Century use of feather trim to their cartridge bag with modeling putty and painting the belts white rather than the earlier natural leather belts.  However any FIW French-Canadian militia in capot or winter dress (a description applicable for most ranges I would assume) would certainly play the part.
My Lower Canadian Sedentary Militia (Front Rank figures with British officer in the usual red coat - to make the unit more War of 1812-ish!)

Monday, 13 February 2012

"Battle of Hannah's Cattle Yards"

I am having an internal debate whether to call this a fictional or historical battle.  It is certainly based upon a real battle of the AWI (the title may have already given away the particulars) however I have decided to play it to a War of 1812 tune - with the forces 'reversed' as it were.

My Seventeen US Infantry representing the AWI British Legion in this game

The potted historical account:The American invasion of Lower Canada made rapid advance chasing the British forces and threatening to catch them as they crossed the Broad River.  Rather than retreating the British commander placed his troops in defensive positions to meet the American advance in a series of defensive lines with the hope that each would weaken the American units until they hit the third and best trained units who would defeat the American forces.  Thus the first line was composed of the Canadian Voltigeurs (a well trained French-Canadian light infantry formation) along with the light companies of the Select Embodied Militia(seasoned fighters).  A full musket range away to the rear was the main body of the poorly trained Sedentary Militia of Lower Canada who were asked only to fire two or three volleys before they could retire to the rear.  Hopefully then after moving through these lines the Americans would be so disordered by casualties that the final line of British regulars would rout them.

By now it would be apparent that the battle is Cowpens.  The American (nee AWI British) deployment can be seen in the following photo.  The American Light Dragoons took the spot of the British Legion Horse, the US Twenty-Eighth Infantry for the poor 7th F, the US Seventeenth Infantry for the British Legion Foot, the US Sixteenth for the veteran 71st Highlanders and the New York Light Dragoons for the British 17th Dragoons on the right flank.
From the American position showing the 28th Inf on the left with the 17th Inf on the right and the artillery placed in the center.  The three lines of awaiting British forces can be seen in the background with the British 19th Light Dragoons on the hill in the far distance. Because of the historical deployment of the British (AWI American) lines some 150 yards from each other, I placed each the furtherest musket range by the rules.  It makes for a very long battlefield!
  The challenge was to see if the rules could recreate the battle or at least if the battle could be played out near what happened historically.
Surprisingly I had to fudge only a little :-) to have things move along.  I might add at this point that the home rules are NOT ready nor will be for public use. I use them as a frame work only. Besides, the dice always dictate the outcome of the game, not the rules, and certainly not the players!

 **I will now only use the  War of 1812 designations for all units**

  I tried to move units as they did historically and as much as the rules would allow them. I placed the American units at extreme musket fire range and allowed them first shot before the American move; again to simulate the effective fire by the Americans in the actual battle.  Apparently 39% of the casualties were officers and NCOs!!  Thus the disruption on the units must have been very significant.  And this was apparent in my scenario as the small contingent of Light Dragoons were stopped in their tracks and routed by the Voltigeurs.  On the American right wing the Light Infantry advanced well and with the New York Dragoon threat saw off the SEM skirmishers with the red-coated New York horsemen in pursuit.  However the 19th Light Dragoons, just like their cavalry representatives of the actual battle, came to the rescue - and rolled the '6' for combat! - and defeated the New Yorkers and saved the militiamen. 
The New York 5th Light Dragoons are a well illustrated unit in the War of 1812 uniform reference books.  Red was apparently a popular color for the militia cavalry of eastern New York.  These boys made an appearance at Plattsburgh in 1814.

My western American frontier militia of the War of 1812 are conversions from the Old Glory Tennesseans of the Texas War of Independence range.  Before I made more extensive research I figured the militia to be, well more 'Napoleonic' with shakos and all.  So I chopped off heads and replaced with extras I had.  While the long huntingshirts are accurate, in reality, most of the boys would be wearing slouch hats or 'top hats' [do check out Kuckleduster Miniatures for some very nice examples]

The American artillery only got off a shot before being masked by the American advance. It played no further part in the battle until it finally and unwisely unlimbered to help the final American push only to be captured by the rapid British attack after the Americans quickly routed
My really big gun artillery. Perhaps the whole gun including wheel size is over scale but I like the look of the mass.  In the battle I was recreating the artillery was only tiny 3 pounders!

With lots of disorder, the American units surprisingly continued to advance (always just enough on the dice roll with modifiers and some help from the General adding his effect to keep the shot up units moving)  Some of the Sedentary militia put in at least one shot into the Americans before being force to retire.
Mid-game overview showing the American advance from the left and the Sedentary militia falling back (center) and the British regulars awaiting the American advance on the hills (upper right) As the game was a historic battle reenactment, it was duly spaced out and devoid of much terrain; I usually keep it much tighter.  One certainly notices the vast stretches of green cloth in photos than in the game in person for some reason. I do not try very hard with my photography; trust me the mat is green (old GeoHex/GameWorkshop ones which are the same flocking as Woodland Scenics Blended Green flocking)in the lighting it seems very brownish.

Now the Americans staggered up to the main line of British veteran regulars (the unit on their right was Virginia Militia but said to be made up of ex-regulars and its actions in the real battle suggest an above class ranking) The Twenty-Eighth was so shot up at 50% casualties that the 16th in reserve moved passed them to meet the British regulars.

My American early war Sixteenth US Infantry pretending to be the 71st British Highland Foot of the American War of Independence
Thus the final act of the battle commenced.  The British veterans after firing a couple of volleys and assessing the American units to be with much disorder, came off the hill. The Seventeenth could not regain order and continued to fall back with the 100th Foot advancing. The 1st Foot in the center swung right to confront the weak Twenty-Eighth. While on the British right, the Canadian militia held firm supported by the reformed Voltigeurs and the 19th Dragoons who had made their way from the far right [this was the historic actions of the Revolutionary troopers but I needed to have them move at maximum distance rather than the usual random movement dice and command rolls] 

The USLD (playing at being the AWI British Legion Cavalry) played the part very well as they took casualties from the same skirmishers who emptied many of their companions saddles in the early stages of the battle and so promptly fled from the field.  This left the Sixteenth Infantry without cavalry support.  Their right flank was threatened by the advancing 1st Foot , they would get no help from the badly shot up Twenty-Eighth and the General was no where to be seen.  Their predicament must have been felt by the dice as it rolled a '1' and had them rout taking the Twenty-Eighth with them.

All the Americans were now in rout or would be captured.  So the game did mimic for the most part, the actions of the historic battle.  The Americans (the British in the actual battle) went right up the middle and paid the price in excessive disorder and casualties.  I played it as Tarleton did.  That it ended the same was fun.

Tuesday, 7 February 2012

Blitzkreig "end-around"

Yesterday was another Monday night game and back to WW2 for a 1941 scenario of the Germans needing to get off the table with vehicles to gain VPs and both sides gaining VPs for every enemy infantry eliminated.  As the Germans "had excellent intelligence on Russians" the Russian deployed first into a rather open and random light field defences; while the Germans could see where they could best attack.  This, and that the Germans are all veterans, while the Russians were only trained; had the two Russian commanders already complaining (not that it takes all that much to get Dave hanking on about how the rules, scenario, dice, troops, tanks etc etc etc all suck....) 
The Russian "open area" defence concept
I proposed the German attack as an "end around" with me taking the three heavy StuGs and half the infantry to move along the far left of the Russian line, much like an American football lineman moving to block while Francis taking the lighter equipment would move in behind me to move fast down the table to reach the far end and the "end-zone" for more points.  As good as the plan was (and to my surprise even Dave suggested we should had done the same) Francis,..ahh..., 'misinterpreted' the orders and pushed his forces either into the woods for firefights with the Russians or putting his amoured cars into range of the Russian tanks and thereby masking my line of sight with my StuGs. Argh.

At the start of the game the Russians Dave and Brandon were beaking about the scenario but with the Germans getting mixed up and thus slowing up allowing more Russians into the fray, they were happier - better dice also - of course.  The Stuka which Francis had brought into the game as the next addition to learn how air attacks operated, failed to show up after only the first strikes so as not to have the Russian get MORE into a tizzy. (I guess it developed "mechanical trouble"....sigh)

Realizing there is no way we, the Germans, could reach the end of the table, and tired of getting poor numbers in the trying , I changed tactics and went right at the Russians.  I had some 10s on the dice come my way and quickly the Russians were back complaining again about the scenario, numbers equipment they should have ...blaa, blaa, blaa...
The German final assault on the Russian left flank hill position.  The photo shows the two armored cars destroyed or abandoned earlier (right) and the lead StuG hit by the T-34 lurking around the corner of the hill (left).  The Germans fortunately did not lose any infantry stands and took out a fair number of Russians to win the battle.  Rules are Battlefront.  Figures 15mm from Francis' collection.

Poland defended!

Another Monday Night game of Napoleonic 15mm at Francis' using Shako II rules.  This was a play test of the new set of scenarios which will be published; this the "Battle of Jedlinsk"
"A pre-battle beverage sir?"
Basically, the second rate Poles are defending against mostly second rate Austrians.   Shako scenarios dictate where deployment zones are restricted.  I am always amazed how quickly the OTHER side moves.  I guess I should always be rated 'Plodding'?  
My Poles advancing (Old Glory 15mm painted by me) The base sizes are unique to Francis and which I copied.

As usual my die rolling was not hot and I was not on my 'A' game that night.  I was getting frustrated I was getting caught out and having units getting destroyed.
Austrians in the distance, my Poles defending in the foreground. The markers (my God! Austrian markers on Polish troops! Heaven forbid.  And that's why I almost lost!) indicate staggers and hits
With the game in the balance a remarkable occurrence would make the history books.  Kev had kept his only two trained regular battalions in reserve and moved them up to bolster his weak front line.  In desperation I hurled one of my second-rate battalions at them.  Finally, some good dice on my part and poor ones by Kev (the appeals to the dice-gods finally coming through!) and it broke not one but both of the Austrian 'good' units.  "Oh for #$@* sakes!" was the cry from the red-pant General.
The "white killers" Polish column (bottom of photo) seen in the process of destroying the Austrians while their General looks on.

Friday, 3 February 2012

The Poor Cousin: the War of 1812

Preface
I went over to Barry's place yesterday and enjoyed his "museum". He is the "ultimate wargamer" of the region.  His gaming room has a 6" by 18" (?) (Very BIG anyway) table - currently completely covered in figures needing basing.  He has a very large militaria collection of actual and recreated helmets, shakos, weapons, flags etc. I mean who else would have a panzerfaust leaning against the wall and an authentic Russian cuirassier helmet c1808 nearby?! It is extremely fun to fondle such items.



Now the point!
He also has an extensive wargame/military library from which I borrowed several uniform reference books which I have yet to see.  I picked these particular books as I am currently on this War of 1812 kick and thought these books would add to my knowledge base.  Apparently I was mistaken. 

The first books were part of the famous Funcken series.  These were the originals written in French "L'UNIFORME ET LES ARMES DES SOLDATS DES ETATS-UNIS"  I suppose I should not have been shocked at the only brief examination of the uniforms for the War of 1812 as it is not mentioned in the sub-title (in English: the Wars of Independence, Succession, of Mexico and in the Far-West). Yup, no mention of poor old 1812.  While plate after color plate shows for example the dress outfits of the cavalry c1880, only one poor plate shows only a few examples from the war and three are of the same artillery outfit.  Argh.  Very little space is committed to the descriptions.  So any purchasers out there are duly warned.

I also borrowed The West Point Military History Series on the" Early American Wars and Military Institutions".   This series is noted for its large maps.  This book is 76 pages of text but only has less than 5 devoted to the entire history of this long war. Of the maps only four are of the conflict, the first three covering the first three years of the war showing the eastern part of North America and the major offensive thrusts as only small arrows. Only the Battle of New Orleans gets a full page (the only battle the Americans can rightly claim as victors. coincidence? I think not) Oh, by the way, the map is not worth the effort, I have seen maps on the internet just as useful.

Yes, I stayed up late, prepared my hot-toddy, and was disappointed.
The War of 1812 is the poor cousin to all the other, "more glorious" wars Americans have engaged in, it would seem. (grin)